Welcome to Avernus

Shattered Realms TTRPG is a system built to work with Dungeon's and Dragons 5th edition 2014. We've built our system to be the power level of the players handbook so that modules can be run without much effort. Enjoy the article below!

Welcome To Avernus

Welcome to Avernus is a reskin of the DnD 5e module Descent to Avernus. It uses the core concepts of the show Hazbin Hotel to make the world a little more dark humor and comedic rather than having the doom and gloom tones.

The Hotel

Your adventurers are going to be helping Charlie Morningstar, Daughter of Lucifer Morningstar, recruit demons they feel could be eligible for rehabilitation. Vaggie (Zariel) has lost faith in Charlie's mission and has decided to take matters into her own hands and punish demons. Your party is hired to help Charlie get back in touch with Vaggie before she is too far gone.

The Vanthampur Family

If you're DMing lore dumping can be annoying for you and the players. Instead I created a "team rocket" like trio that can represent the Vanthampur Family's plan to foil their plans at every corner. Don't let your party kill them but do a more or less "until next time send off" as they are defeated so that you can use the trio in ways to engage the party with familiar characters that you can lore dump on them in comedic sections as needed using these 3 character's lack of intelligence to give away the plans. The trio is always following the party to try and be annoying to their cause, just like team rocket, but they are not there to kill the party for the most part.

Vanthampur Family — NPC Profiles

Vanthampur Family — Hell’s Most Fabulous Troublemakers

Thalamra Vanthampur

Thalamra (Talia) Vanthampur — The Diva Matriarch

Role
Head of the family and queen of infernal fashion and manipulation.
Personality
Dramatic, commanding, and utterly convinced she’s the star of Hell’s show. Loves monologuing and grand gestures.
Quirks
Constantly fusses over her elaborate outfits and demonic makeup, carries a venomous wit.
Catchphrase
“You can’t extinguish my spotlight, darling!”
Goal
Maintain the family’s grip on Baldur’s Gate’s underworld and crush the Hotel’s meddling hope.
How she “fails”
Often distracted by her own vanity or underestimates the party’s cunning.
Thalamra Vanthampur
Medium fiend (demon), chaotic evil
AC 17 (natural armor)
HP 112 (15d8+45)
Speed 30 ft.
Score Mod Save
STR 14 +2 +6
DEX 14 +2 +6
CON 16 +3 +8
Score Mod Save
INT 16 +3 +6
WIS 12 +1 +3
CHA 18 +4 +8
Saving Throws Dex +6, Cha +8
Skills Deception +8, Insight +5, Stealth +6
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., passive Perception 11
Languages Common, Infernal, Sylvan
Challenge 8 (3,900 XP)
Traits

Amphibious. Can breathe air and water.

Innate Spellcasting. Charisma (spell save DC 14). At will: minor illusion, vicious mockery, dancing lights; 4/day each: identify, ray of sickness; 3/day each: hold person, locate object, bestow curse, counterspell, lightning bolt; 3/day each: phantasmal killer, polymorph; 2/day each: contact other plane, scrying; 1/day: eyebite.

Mimicry. Can imitate voices and sounds (DC 15 Wisdom check).

Illusory Appearance. Magical disguise as another humanoid.

Invisible Passage. Turns invisible until attack or spell.

Actions

Claw Strike. +7 to hit, reach 5 ft., 14 (2d8 + 5) slashing damage.

Dark Command (Recharge 5–6). Charm one creature in 60 ft. (DC 14 Wisdom save).

Bonus Actions

Bestow Curse. Curse a creature within range (no spell slot).

Reactions

Dark Retort. Counterspell with psychic damage (DC 15 Con save, 1d8+5 damage on fail).

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