Dungeon Master's Arsenal
All the essential resources you need to run a successful campaign.
Roll 20 Dice Notations For Crusaders, Shattered Realms and DnD 5e 2014
Saving Throws
Saving Throw DC
(DC = [[8 + @{selected|pb} + @{selected|intelligence_mod}]]
Recharge D6
Recharge [[1d6]]
Damage Rolls
(Proficiency - 1)d6
(@{pb} - 1)d6
Damage Example (2d6 + Strength)
[[2d6]] + @{selected|strength_mod}]]
Skill Checks
Skill Checks
[[1d20 + @{selected|charisma_mod}]]
Skill Checks Proficiency
[[1d20 + @{selected|dexterity_mod} + @{selected|pb}]]
Skill Checks Expertise
[[1d20 + @{selected|dexterity_mod} + @{selected|pb}*2]]
Reliable Talent (< 8)
You've rolled an Investigation roll of [[{1d20,8d1}kh1 + @{investigation_bonus}]]
Saving Throw DC
(DC = [[8 + @{selected|pb} + @{selected|intelligence_mod}]]
Saving Throw DC
(DC = [[8 + @{selected|pb} + @{selected|intelligence_mod}]]