Shaman Tamer
The Shaman Tamer is a spiritual guide and master of ritual magic, connecting the physical and spiritual realms. They summon spirit totems with restorative power to aid allies, providing healing, protection, and resilience. Their rituals grant access to various magical tools, making them versatile in combat and exploration.
As they gain power, the Shaman Tamer's totems become strong shields for allies, granting temporary vitality. By harnessing their ancestors' might, they enhance the totems’ effectiveness on the battlefield. The Shaman Tamer excels in keeping allies resilient and ready for challenges, embodying unity and ancient wisdom.
Shaman Tamer Features By Level
Statistics: Each totem has hit points equal to 5 + your Tamer level (d4s). Its Armor Class (AC) is 11 + your proficiency bonus (PB). It cannot move and is immune to charm and fear effects.
Healing Effect: As an action, you can strike an ally with the totem's healing energy using your spell attack modifier. Choose one creature within 15 feet of the totem. If the attack hits, the chosen creature regains hit points equal to 1d4 + your PB. Each totem can heal once per turn.
Limit: You can summon a number of spirit totems equal to your proficiency bonus at one time. After 1 minute or if destroyed, the totem dissolves into spiritual mist, and you must summon a new totem as a replacement.
- Ancient Guidance: You and up to three allies within 30 feet can immediately move up to 10 feet without provoking opportunity attacks.
- Spiritual Surge: Each ally within 15 feet of the totem regains 2d8 hit points and gains advantage on their next saving throw before the start of your next turn.
- Binding Earth: Hostile creatures within 15 feet of the totem must succeed on a Strength saving throw (DC = your spell save DC) or have their speed halved and be unable to take reactions until the start of their next turn.