Tamer

Tamers are martial warriors who weave magic into their strikes, captivating in combat. By mastering techniques and utilizing mystical forces, they enhance their abilities. Their spells boost physical prowess and empower weapons with elemental energy, enabling swift, devastating attacks of fire, ice, or lightning. This combination of martial skills and arcane powers makes each engagement a stunning display of strength and sorcery.

Tamer
Tamer Class Features
Tamer
1 - Way of the Land
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and landmarks. Additionally, you can find food and fresh water for yourself and up to five other people each day, provided the land offers natural resources.

You learn the Goodberry spell, and it does not count against the number of spells you know. When you cast Goodberry, each berry restores hit points equal to half your proficiency bonus (rounded down). You can cast Goodberry once per long rest without expending a spell slot.

6 - Roving
Your Speed increases by 10 feet while you aren’t wearing Heavy armor. You also gain a Climb Speed and a Swim Speed equal to your Speed.
11 - Reliable Talent
Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
16 - Sacrificial Bond
When a creature you control is reduced to 0 hit points, you can choose to take a death saving throw. Which cannot be recovered until you finish a long rest. That creature instantly recovers half of their hit points.

Once you use this feature, you cannot use it again until you finish a long rest.
Tamer Character Creator

Tamer Character Creator

Spellcasting List: Support

Spellcasting Ability: Wisdom

Remaining Points: 27

Starting Equipment

  • A Martial Weapon of Your Choice
  • A Longbow and 20 Arrows or Gun with 20 Ammo of Your Choice
  • Light or Medium Armor of Your Choice
  • Explorer's Pack
  • 25 gp

Fullcaster Spellcasting Progression Table

Level Cantrips Known Spells Prepared 1st Level Slots 2nd Level Slots 3rd Level Slots 4th Level Slots 5th Level Slots 6th Level Slots 7th Level Slots 8th Level Slots 9th Level Slots
1 3 3 2 - - - - - - - -
2 3 4 3 - - - - - - - -
3 3 5 4 2 - - - - - - -
4 4 6 4 3 - - - - - - -
5 4 8 4 3 2 - - - - - -
6 4 9 4 3 3 - - - - - -
7 4 10 4 3 3 1 - - - - -
8 4 11 4 3 3 2 - - - - -
9 4 13 4 3 3 3 1 - - - -
10 5 14 4 3 3 3 2 - - - -
11 5 15 4 3 3 3 2 1 - - -
12 5 16 4 3 3 3 2 1 - - -
13 5 18 4 3 3 3 2 1 1 - -
14 5 19 4 3 3 3 2 1 1 - -
15 6 20 4 3 3 3 2 1 1 1 -
16 6 21 4 3 3 3 2 1 1 1 -
17 6 23 4 3 3 3 3 1 1 1 1
18 6 24 4 3 3 3 3 1 1 1 1
19 6 25 4 3 3 3 3 2 1 1 1
20 6 26 4 3 3 3 3 2 2 1 1

Multiclassing with a Non-Caster Spell Slot Progression Table

Level (Character) Spell Slots (1st) Spell Slots (2nd) Spell Slots (3rd) Spell Slots (4th) Spell Slots (5th) Spell Slots (6th) Spell Slots (7th) Spell Slots (8th) Spell Slots (9th)
1 - - - - - - - - -
2 - - - - - - - - -
3 - - - - - - - - -
4 1 - - - - - - - -
5 2 - - - - - - - -
6 2 1 - - - - - - -
7 2 1 - - - - - - -
8 2 1 1 - - - - - -
9 2 1 1 - - - - - -
10 3 2 1 - - - - - -
11 3 2 1 1 - - - - -
12 3 2 1 1 - - - - -
13 3 2 1 1 1 - - - -
14 3 2 1 1 1 - - - -
15 3 2 1 1 1 1 - - -
16 3 2 1 1 1 1 - - -
17 3 2 1 1 1 1 1 - -
18 3 2 1 1 1 1 1 - -
19 3 2 1 1 1 1 1 1 -
20 3 2 1 1 1 1 1 1 1
Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other spells from your starting class for which you have spell slots.
Inventor Stats

Tamer Stats

Hit Points at 1st Level

6 + Constitution modifier

Hit Points

1d6 per level

Hit Points at Higher Levels

1d6 (or 4) + Constitution modifier per level

Primary Ability

Strength, Wisdom

Saving Throws

Strength, Constitution

Skills

Choose three: Animal Handling, Nature, Perception, Stealth, Survival, Insight, Athletics

Weapons

Simple weapons, martial weapons, guns

Armor

Light armor, medium armor, shields

Starting Equipment

A martial weapon, a longbow and 20 arrows or gun with 20 ammo of your choice, light or medium armor of your choice, an explorer's pack, and 25 gp

Tools

None

Spellcasting List

Support, Wisdom

Tamer Subclasses

Tamer Roll20

Tamer Features
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