Myconid Tamer
The Myconid Tamer thrives through a deep bond with fungal creatures, commanding the power of spores and symbiosis to control the battlefield and nurture allies. Drawing strength from their mycelial companion, they manipulate decay and growth to protect and overwhelm foes in wild and subterranean realms.
Bound to the ancient networks of mycelium, the Myconid Tamer forms a living connection with strange fungal beasts—using this link to enhance survival, coordinate attacks, and spread debilitating spores. Masters of natural balance and fungal magic, they guide their companions with instinct and wisdom, turning rot into resilience and growth into power.
Myconid Tamer Features By Level
Myconid Companion: Your companion can act independently but follows your commands. It uses your proficiency bonus for its attack rolls and damage rolls. It deals 1d6 + your proficiency bonus bludgeoning damage with its fungal tendrils.
It has AC 13 + your proficiency bonus and hit points equal to 8 + 1d8 per Tamer level.
It moves with a speed of 30 feet and can burrow 10 feet per turn.
You can use this feature once per long rest, or twice if you expend a 2nd-level spell slot or higher.
While restrained this way, the creature takes 1d8 poison damage at the start of each of its turns and each time it fails an escape check. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
You can use this feature a number of times equal to your Wisdom modifier (minimum once), regaining all uses when you finish a long rest.
Your myconid companion’s attacks deal an extra 1d6 poison damage.
Once per long rest, when your companion is reduced to 0 hit points, it instead drops to 1 hit point and immediately takes an action on its next turn.