Beast Tamer
The Beast Tamer harnesses their bond with wild creatures, commanding the forces of nature to aid them in combat and exploration. With an affinity for animals, they use their talents to protect, control, and thrive in untamed environments.
The Beast Tamer guards nature, forming strong bonds with beasts such as wolves, tigers, and owlbears. This connection boosts their combat and survival skills for coordinated attacks. Their understanding of nature makes them formidable, able to summon the wild for aid. As a Beast Tamer, they protect the natural world, guiding allies and using animal instincts to outsmart foes.
Beast Tamer Features By Level
In addition, you start the game with a familiar. This familiar follows all the rules of the Find Familiar spell, except that it can make attacks. Your familiar acts on your initiative, obeys your commands, and shares your bond. The familiar's attack bonus is equal to your proficiency bonus and it deals 1d6 + your proficiency bonus.
If your familiar dies you can resummon it once per long rest without expending a first level spell slot.
Make a Wisdom (Animal Handling) check against a DC equal to 10 + the beast’s challenge rating. On a success, the beast becomes friendly to you and follows your commands until it takes damage.
Commanding the Companion: At the end of each of your turns, make a Wisdom (Animal Handling) check to give the companion a specific command (such as attacking or dodging). The DC is equal to 10 + the beast’s challenge rating. On a success, the beast follows your instruction for that turn. On a failure, the companion takes the dodge action.
You can only tame one beast at a time using this feature, and you can choose your companion or familiar to attack using this feature once per turn.
While in your favored terrain, you gain the following benefits:
- You have advantage on skill checks you are proficient with.
- When you forage, you find twice as much food as you normally would.
- Difficult terrain doesn’t slow your group’s travel.
- Your group can’t become lost except by magical means.
- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
In addition, your familiar and companion can attack at the end of your turn using Tame Companion.
While in its transformed state, you can ride the companion without needing to follow the usual mounting rules, and it obeys your commands without the need for Wisdom (Animal Handling) checks.
Once per long rest, you can use this feature without expending a 4th-level or higher spell slot.
You and your tamed companion(s) and familiar ignore resistance to nonmagical damage. Their attacks count as magical.
In addition, once per turn, when you hit a creature with a weapon attack that one of your beasts has damaged since the start of your last turn, the attack deals an additional 1d6 damage per beast that hit the target this round.