Mad Spellblade
The Mad Spellblade channels chaotic whispers and dark madness from the Abyss, wielding unpredictable magic that distorts reality and unravels the minds of their foes. Their strikes sow confusion and fear, warping the battlefield with unsettling illusions and maddening presence.
The Mad Spellblade thrives on chaos, blending martial prowess with eldritch power to overwhelm enemies and manipulate the fragile minds around them. Unbound by sanity, they move fluidly between offensive bursts and psychological torment, turning madness itself into a weapon.
Mad Spellblade Features By Level
You gain proficiency in the Intimidation skill if you don’t already have it.
When you hit a creature with a weapon attack, you can impose disadvantage on its next its next saving throw.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), and regain all uses after a long rest.
You learn the Minor Illusion cantrip if you don’t already know it. When you use Minor Illusion as an action, you can grant yourself advantage on your next attack roll, and deal an additional 1d8 psychic damage.
You can expend a spell slot to deal an extra 1d8 psychic damage per level of the spell slot, to a maximum of 5d8.
Your mastery of maddening magic reaches its peak, causing your attacks to fracture the minds of your foes.
When you hit a creature with a weapon attack or a spell that deals psychic damage, you can choose to unleash chaotic reverberations. The target must succeed on a Wisdom saving throw against your spell save DC or be stunned until the end of your next turn.
You can use this feature a number of times equal to your proficiency bonus per short rest.