Spellblade

Spellblades are martial warriors who weave magic into their strikes, captivating in combat. By mastering techniques and utilizing mystical forces, they enhance their abilities. Their spells boost physical prowess and empower weapons with elemental energy, enabling swift, devastating attacks of fire, ice, or lightning. This combination of martial skills and arcane powers makes each engagement a stunning display of strength and sorcery.

Spellblade
Spellblade Class Features
Spellblade
1 - Sweeping Strike
You learn the Sword Burst cantrip. When you cast it, add your Charisma modifier to its damage, and its range increases to 10 feet for you.
6 - Magical Blade
Your weapons count as magical for overcoming resistance and immunity to nonmagical attacks and damage.
11 - Resilient Mind
You can use your War Magic feature at will. In addition, when you make a saving throw, you can choose to add your Charisma modifier to the roll.

You can use this bonus a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

16 - Action Surge
On your turn, you can take one additional action. You can use this feature twice per short or long rest.
Spellblade Character Creator

Spellblade Character Creator

Spellcasting List: Martial

Spellcasting Ability: Charisma

Remaining Points: 27

Starting Equipment

  • A weapon you are proficient with.
  • Ring Mail or Chain Shirt
  • Explorer's Pack
  • 15 gp

Fullcaster Spellcasting Progression Table

Level Cantrips Known Spells Prepared 1st Level Slots 2nd Level Slots 3rd Level Slots 4th Level Slots 5th Level Slots 6th Level Slots 7th Level Slots 8th Level Slots 9th Level Slots
1 3 3 2 - - - - - - - -
2 3 4 3 - - - - - - - -
3 3 5 4 2 - - - - - - -
4 4 6 4 3 - - - - - - -
5 4 8 4 3 2 - - - - - -
6 4 9 4 3 3 - - - - - -
7 4 10 4 3 3 1 - - - - -
8 4 11 4 3 3 2 - - - - -
9 4 13 4 3 3 3 1 - - - -
10 5 14 4 3 3 3 2 - - - -
11 5 15 4 3 3 3 2 1 - - -
12 5 16 4 3 3 3 2 1 - - -
13 5 18 4 3 3 3 2 1 1 - -
14 5 19 4 3 3 3 2 1 1 - -
15 6 20 4 3 3 3 2 1 1 1 -
16 6 21 4 3 3 3 2 1 1 1 -
17 6 23 4 3 3 3 3 1 1 1 1
18 6 24 4 3 3 3 3 1 1 1 1
19 6 25 4 3 3 3 3 2 1 1 1
20 6 26 4 3 3 3 3 2 2 1 1

Multiclassing with a Non-Caster Spell Slot Progression Table

Level (Character) Spell Slots (1st) Spell Slots (2nd) Spell Slots (3rd) Spell Slots (4th) Spell Slots (5th) Spell Slots (6th) Spell Slots (7th) Spell Slots (8th) Spell Slots (9th)
1 - - - - - - - - -
2 - - - - - - - - -
3 - - - - - - - - -
4 1 - - - - - - - -
5 2 - - - - - - - -
6 2 1 - - - - - - -
7 2 1 - - - - - - -
8 2 1 1 - - - - - -
9 2 1 1 - - - - - -
10 3 2 1 - - - - - -
11 3 2 1 1 - - - - -
12 3 2 1 1 - - - - -
13 3 2 1 1 1 - - - -
14 3 2 1 1 1 - - - -
15 3 2 1 1 1 1 - - -
16 3 2 1 1 1 1 - - -
17 3 2 1 1 1 1 1 - -
18 3 2 1 1 1 1 1 - -
19 3 2 1 1 1 1 1 1 -
20 3 2 1 1 1 1 1 1 1
Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other spells from your starting class for which you have spell slots.
Warden Stats

Spellblade Stats

Hit Points at 1st Level

10 + Constitution modifier

Hit Points

1d10 per level

Hit Points at Higher Levels

1d10 (or 6) + Constitution modifier per level

Primary Ability

Charisma

Saving Throws

Constitution, Charisma

Skills

Choose two: Arcana, Athletics, Intimidation, Insight, Persuasion, Religion

Weapons

Simple weapons, greatsword, greataxe, longswords, maul, rapiers, scythe, scimitars

Armor

Light armor, medium armor, heavy armor

Starting Equipment

A weapon you are proficient with, ring mail or chain shirt, an explorer's pack, and 15 gp

Tools

None

Spellcasting List

Martial, Charisma

Spellblade Subclasses

Spellblade Roll20

Spellblade Features
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