Lullaby Spellblade

The Lullaby Spellblade is a blend of bardic magic and martial mastery, known for wielding a weapon with elegance while channeling the calming influence of their melodic magic.


Their spells and techniques revolve around weaving haunting lullabies that can lull enemies into slumber or weaken their resolve, while simultaneously bolstering the morale of their allies. The Lullaby Spellblade seamlessly moves between offensive and defensive roles, often taking advantage of opponents caught in a moment of magical drowsiness.

Lullaby Spellblade Features By Level

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Training in War and Song
1st Level Feature

You gain proficiency in the Performance skill. while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.

As a bonus action, you can invoke your Bladesong, which lasts for 1 minute. While active, you gain:

  • Resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
  • Your walking speed increases by 10 feet.
  • Advantage on Dexterity (Acrobatics) checks.
  • Bonus to Constitution saving throws to maintain concentration on spells equal to your Charisma modifier (minimum +1).

You can use this feature a number of times equal to your proficiency bonus, regaining all uses after a long rest.

Hypnotic Burst
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Hypnotic Burst
3rd Level Feature

When you hit a creature with a weapon attack or your Sword Burst cantrip deals damage, the target must succeed on a Constitution saving throw against your spell save DC or fall asleep until the start of your next turn.

If the creature takes damage or awakes early, it suffers disadvantage on its next attack roll.

You can use this feature a number of times equal to your Charisma modifier (minimum 1), regaining uses on a short or long rest.

Calming Aura
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Calming Aura
6th Level Feature

While your Bladesong is active, allies within 10 feet of you gain resistance to psychic damage and advantage on saving throws against being charmed or frightened.

At 16th level, the aura’s radius increases to 30 feet.

Crescendo of Nightmares
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Crescendo of Nightmares
10th Level Feature
When you hit a sleeping creature with a melee weapon attack or your Sword Burst cantrip, you can expend a spell slot to deal extra psychic damage equal to 1d6 per spell slot level.
Song of Tranquil Dreams
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Song of Tranquil Dreams
14th Level Feature

You do not need to sleep. Instead, you sing a soothing song of restoration, remaining semi-conscious for 4 hours each day.

While singing, you and up to a number of willing creatures equal to your Charisma modifier (minimum 1) enter a shared dreamlike trance. After resting this way, you and your allies gain the benefits of 8 hours of sleep.

Fey Harmonics
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Fey Harmonics
19th Level Feature
Creatures normally immune to the sleep condition are no longer immune to your sleep effects, though they have advantage on saving throws against them.