Myris

Myris draw strength from timeless tales of heroes, becoming vessels of inspiration. They awaken greatness in others, giving companions the courage to endure and achieve the impossible. Focused on uplifting those around them, they channel echoes of legends to shape the present. Through stirring speeches and confidence, Myris transform ordinary allies into extraordinary champions, embodying living memory of legend.

Myris
Myris Class Features
Myris
1 - Heroic Surge
You can use your reaction to inspire others through acts of heroism. When a creature you can see within 60 feet of you makes an attack roll, ability check, or saving throw, you can use this feature to allow them to roll an additional d4 Heroic Surge die, which they can add to the result.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. The die changes size at higher levels: d6 at 6th, d8 at 11th, and d12 at 17th.
6 - Legendary Guidance

When a creature you can see within 60 feet of you fails a saving throw, you can use your reaction to allow it to reroll the saving throw. The creature must use the new roll.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Your Heroic Surge die now replenish on a short and long rest.

11 - Legendary Rally
When you finish a long rest, members of your traveling party, including yourself, gain temporary hit points equal to your Heroic Surge die + your Charisma modifier.
16 - Mythic Endurance
When you fail a saving throw, you can roll your Heroic Surge die and add the result to the saving throw, potentially turning the failure into a success.

You can use this feature a number of times equal to your Charisma modifier (minimum once), regaining all expended uses when you finish a long rest.
Myris Character Creator

Myris Character Creator

Spellcasting List: Arcane

Spellcasting Ability: Charisma

Remaining Points: 27

Starting Equipment

  • Explorer's Pack
  • 15gp

Fullcaster Spellcasting Progression Table

Level Cantrips Known Spells Prepared 1st Level Slots 2nd Level Slots 3rd Level Slots 4th Level Slots 5th Level Slots 6th Level Slots 7th Level Slots 8th Level Slots 9th Level Slots
1 3 3 2 - - - - - - - -
2 3 4 3 - - - - - - - -
3 3 5 4 2 - - - - - - -
4 4 6 4 3 - - - - - - -
5 4 8 4 3 2 - - - - - -
6 4 9 4 3 3 - - - - - -
7 4 10 4 3 3 1 - - - - -
8 4 11 4 3 3 2 - - - - -
9 4 13 4 3 3 3 1 - - - -
10 5 14 4 3 3 3 2 - - - -
11 5 15 4 3 3 3 2 1 - - -
12 5 16 4 3 3 3 2 1 - - -
13 5 18 4 3 3 3 2 1 1 - -
14 5 19 4 3 3 3 2 1 1 - -
15 6 20 4 3 3 3 2 1 1 1 -
16 6 21 4 3 3 3 2 1 1 1 -
17 6 23 4 3 3 3 3 1 1 1 1
18 6 24 4 3 3 3 3 1 1 1 1
19 6 25 4 3 3 3 3 2 1 1 1
20 6 26 4 3 3 3 3 2 2 1 1

Multiclassing with a Non-Caster Spell Slot Progression Table

Level (Character) Spell Slots (1st) Spell Slots (2nd) Spell Slots (3rd) Spell Slots (4th) Spell Slots (5th) Spell Slots (6th) Spell Slots (7th) Spell Slots (8th) Spell Slots (9th)
1 - - - - - - - - -
2 - - - - - - - - -
3 - - - - - - - - -
4 1 - - - - - - - -
5 2 - - - - - - - -
6 2 1 - - - - - - -
7 2 1 - - - - - - -
8 2 1 1 - - - - - -
9 2 1 1 - - - - - -
10 3 2 1 - - - - - -
11 3 2 1 1 - - - - -
12 3 2 1 1 - - - - -
13 3 2 1 1 1 - - - -
14 3 2 1 1 1 - - - -
15 3 2 1 1 1 1 - - -
16 3 2 1 1 1 1 - - -
17 3 2 1 1 1 1 1 - -
18 3 2 1 1 1 1 1 - -
19 3 2 1 1 1 1 1 1 -
20 3 2 1 1 1 1 1 1 1
Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other spells from your starting class for which you have spell slots.
Myris Stats

Myris Stats

Hit Points at 1st Level

8 + Constitution modifier

Hit Points

1d8 per level

Hit Points at Higher Levels

1d8 (or 5) + Constitution modifier per level

Primary Ability

Charisma

Saving Throws

Wisdom, Charisma

Skills

Choose three from History, Insight, Intimidation, Performance, Persuasion, and Religion

Weapons

All simple weapons, caster weapons, and one martial weapon of your choice

Armor

Light armor, medium armor, shields

Starting Equipment

a simple, caster, or martial weapon, robes, light, or medium armor, a symbol of legend (banner, medallion, or tome), an explorer's pack, 15gp

Tools

None

Spellcasting List

Support, Charisma

Myris Subclasses

Myris Roll20

Myris Features
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