Monk

Monks embody precision, speed, and discipline, channeling focus into martial prowess. They excel in fluid combat, prioritizing agility and striking with control rather than brute force. Masters of unarmed techniques and ki abilities, they evade attacks and deliver decisive blows. Their swift strikes and flawless defense make them formidable in battles where agility and discipline lead to victory.

Monk
Monk Class Features
Monk
1 - Martial Arts
You gain proficiency in Dexterity (Acrobatics). You may use Dexterity in place of Strength for attack and damage rolls of unarmed strikes and monk weapons.

Your unarmed strike damage starts at 1d8, increasing to 1d10 at 11th level and 1d12 at 16th level.

When you take the Attack action on your turn and attack with an unarmed strike or monk weapon, you can make one unarmed strike as a bonus action.
6 - Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
11 - Fighter’s Instincts
You gain a +5 bonus to initiative. Additionally, if you are surprised at the beginning of combat and not incapacitated, you can act normally on your first turn.
16 - Purity of Body
You are immune to disease and poison, and you do not suffer the frailty of old age. You cannot be aged magically.

When you fail a saving throw, you can reroll it. You must use the new roll. You can use this feature a number of times equal to your Wisdom modifier (minimum once), regaining all uses when you finish a long rest.
Monk Character Creator

Monk Character Creator

Spellcasting List: None

Remaining Points: 27

Starting Equipment

  • Dungeoneer’s Pack or Explorer’s Pack
  • 10 gold
  • 10 darts
Monk Stats

Monk Stats

Hit Points at 1st Level

8 + Constitution modifier

Hit Points

1d8 per level

Hit Points at Higher Levels

1d8 (or 5) + Constitution modifier per level

Primary Ability

Dexterity, Wisdom

Saving Throws

Dexterity, Wisdom

Skills

Choose three: Acrobatics, Athletics, History, Insight, Religion, Stealth

Weapons

Simple weapons, shortswords

Armor

None

Starting Equipment

Any ranged weapon or any simple weapon, a dungeoneer’s pack or explorer’s pack, 10 gold, and 10 darts

Tools

One type of artisan’s tools or one musical instrument

Spellcasting List

None

Monk Roll20 Codes

Monk Features
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