Your unarmed strike damage starts at 1d8, increasing to 1d10 at 11th level and 1d12 at 16th level.
When you take the Attack action on your turn and attack with an unarmed strike or monk weapon, you can make one unarmed strike as a bonus action.
- Flurry of Blows: After taking the Attack action, spend 1 ki to make two unarmed strikes as a bonus action.
- Step of the Wind: Spend 1 ki to Dash or Disengage as a bonus action. Your jump distance doubles this turn.
Additionally, once per turn, on hitting with unarmed strike or simple weapon, spend 1 ki to stun target until start of your next turn (no save).
You can use this feature once without ki by spending 10 minutes in meditation, regaining this use after a long rest.
When you fail a saving throw, you can reroll it. You must use the new roll. You can use this feature a number of times equal to your Wisdom modifier (minimum once), regaining all uses when you finish a long rest.