Witch Mage
Witch Mages manipulate the forces of misfortune to destabilize their foes. Their magic is rooted in twisted fate, ill omens, and subtle curses, interfering with luck and unraveling enemy confidence.
You specialize in disrupting opponents through cursed spells, fateful hexes, and debilitating misdirection. Whether sabotaging plans or turning fortune against your enemies, you thrive when chaos tilts the balance.
Witch Mage Features By Level
Your innate connection to the hag’s magic doubles your Arcana proficiency bonus and grants you 60 feet of darkvision in both magical and nonmagical darkness.
In addition, you can cast the Disguise Self and Hex spells using this trait. Once you cast either spell with this trait, you can’t cast that spell with it again until you finish a long rest, although you can also cast them using your spell slots.
You gain a small or tiny pet, which is a familiar as per the Find Familiar spell. Your familiar does not have a stat block and cannot interact physically with the environment, but gains extra tricks.
Your familiar can deliver your touch spells up to 30 feet away, and it can grant you or an ally a 1d4 bonus on one attack roll, ability check, or saving throw once per round.
You can also use this as a reaction to make an opportunity attack on creatures who move within 60 feet of you.
The target must succeed on a Charisma saving throw at the start of its turn to end this effect. You can use this feature once per short rest.
This radius increases to 60 feet while you are concentrating on a spell.