Mage

Mages are masters of the arcane, whether through rigorous study or innate talent. Their understanding of magical principles grows as they advance, enabling them to cast spells with precision and efficiency. With each level of mastery, they unlock deeper secrets of the Weave, refining their abilities and enhancing their spellcasting potential. Focused on magical awareness, they combine intellect and intuition to excel in the arcane arts, becoming unparalleled in their craft.

Mage
Mage Class Features
Mage
1 - Scholarly Magic

When you find a spell scroll, you can add the spell to your spellbook if it is of a level you can prepare. If the spell is of a level you cannot cast, you may still use it.

You can cast the spell once per long rest, but doing so imposes 1 level of exhaustion.

6 - Cheap Trick

You gain the ability to blend minor spells together. When you cast a cantrip, you can use a bonus action to immediately cast another cantrip.

The second cantrip must have a casting time of 1 action and cannot target the same creature or area as the first cantrip.

11 - Adept Spells

Your spells ignore resistance and treat immunity to the chosen type as resistance instead.

16 - Arcane Overcharge

When you cast a spell of 5th level or higher, you can overcharge its effects. Choose one:

  • The spell deals maximum damage.
  • The spell’s range is doubled.
  • The spell affects an additional target (if applicable).
  • Cast the spell without expending a spell slot (once per long rest).

After using this feature, you gain 1 level of exhaustion.

Character Creator

Mage Character Creator

Spellcasting List: Arcane

Spellcasting Ability: Intelligence

Remaining Points: 27

Starting Equipment

  • Dagger
  • Scholar's Pack
  • 20gp
  • Robes
  • Spellbook

Fullcaster Spellcasting Progression Table

Level Cantrips Known Spells Prepared 1st Level Slots 2nd Level Slots 3rd Level Slots 4th Level Slots 5th Level Slots 6th Level Slots 7th Level Slots 8th Level Slots 9th Level Slots
1 3 3 2 - - - - - - - -
2 3 4 3 - - - - - - - -
3 3 5 4 2 - - - - - - -
4 4 6 4 3 - - - - - - -
5 4 8 4 3 2 - - - - - -
6 4 9 4 3 3 - - - - - -
7 4 10 4 3 3 1 - - - - -
8 4 11 4 3 3 2 - - - - -
9 4 13 4 3 3 3 1 - - - -
10 5 14 4 3 3 3 2 - - - -
11 5 15 4 3 3 3 2 1 - - -
12 5 16 4 3 3 3 2 1 - - -
13 5 18 4 3 3 3 2 1 1 - -
14 5 19 4 3 3 3 2 1 1 - -
15 6 20 4 3 3 3 2 1 1 1 -
16 6 21 4 3 3 3 2 1 1 1 -
17 6 23 4 3 3 3 3 1 1 1 1
18 6 24 4 3 3 3 3 1 1 1 1
19 6 25 4 3 3 3 3 2 1 1 1
20 6 26 4 3 3 3 3 2 2 1 1

Multiclassing with a Non-Caster Spell Slot Progression Table

Level (Character) Spell Slots (1st) Spell Slots (2nd) Spell Slots (3rd) Spell Slots (4th) Spell Slots (5th) Spell Slots (6th) Spell Slots (7th) Spell Slots (8th) Spell Slots (9th)
1 - - - - - - - - -
2 - - - - - - - - -
3 - - - - - - - - -
4 1 - - - - - - - -
5 2 - - - - - - - -
6 2 1 - - - - - - -
7 2 1 - - - - - - -
8 2 1 1 - - - - - -
9 2 1 1 - - - - - -
10 3 2 1 - - - - - -
11 3 2 1 1 - - - - -
12 3 2 1 1 - - - - -
13 3 2 1 1 1 - - - -
14 3 2 1 1 1 - - - -
15 3 2 1 1 1 1 - - -
16 3 2 1 1 1 1 - - -
17 3 2 1 1 1 1 1 - -
18 3 2 1 1 1 1 1 - -
19 3 2 1 1 1 1 1 1 -
20 3 2 1 1 1 1 1 1 1
Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other spells from your starting class for which you have spell slots.
Mage Stats

Mage Stats

Hit Points at 1st Level

6 + Constitution modifier

Hit Points

1d6 per level

Hit Points at Higher Levels

1d6 (or 4) + Constitution modifier per level

Primary Ability

Intelligence

Saving Throws

Intelligence, Wisdom

Skills

Choose two: Arcana, History, Insight, Investigation, Medicine, Persuasion, or Religion

Weapons

Simple weapons and caster weapons

Armor

None

Starting Equipment

A bag of holding or a caster item, a dagger, a scholar's pack, 20gp, Robes, and a spellbook

Tools

None

Spellcasting List

Arcane, Intelligence

Mage Subclasses

Mage Roll20

Mage Features
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