Fey Daramir
The Fey Daramir is a cunning trickster and elemental caster, embodying the capricious nature of the Feywild. Drawing power from the untamed magic of that realm, they weave illusions, manipulate the elements, and charm foes into unwitting allies. With a playful yet unpredictable demeanor, the Fey Daramir employs spells that reflect their whimsical mastery, such as summoning spectral flora, conjuring dazzling lights to confound adversaries, or creating bursts of elemental chaos.
Their connection to the Feywild grants them an innate ability to blur the lines between reality and illusion, making them as elusive as they are enchanting. Whether as a protector of nature’s fragile balance or a mischievous meddler in mortal affairs, the Fey Daramir is a force of nature that thrives on creativity, subtlety, and the thrill of outwitting their opponents.
Fey Daramir Features By Level
Additionally, the initial cast of Enchantment spells you have prepared can be done using a bonus action.
When you do so, creatures have disadvantage on saving throws against the spell.
You can expend 2 weaving points to attempt to turn one creature (enemy or ally) within range into a harmless creature of your choice (CR 0 Beast, Fey, or Monstrosity). Unwilling creatures must make a Constitution saving throw against your spellcasting DC. The creature can repeat the saving throw at the start of each of its turns.
If the creature fails the saving throw three times in a row, it is transformed into the chosen form permanently, or until you willingly remove the curse or become incapacitated. While transformed, the creature must roll 1d4 and subtract it from attack rolls and saving throws.
If you no longer have uses for this feature, you can expend a 4th-level or higher spell slot to use this feature again.