Daramir

Daramir are masters of spellweaving and arcane resonance, shaping the threads of magic to alter reality itself. They draw upon deep wells of knowledge and inner focus to enhance their spells, distort perception, and manipulate the unseen patterns that govern the world. Where others cast spells, a Daramir refines them.

Druid
Daramir Class Features
Daramir
1 - Thread Sense
Your attunement to magical resonance lets you detect the presence of arcane patterns in the world around you.

You gain proficiency in the Perception skill. When you make an Wisdom (Perception) check, you can roll a d4 and add the number rolled to the ability check.
6 - Arcane Conductor
Your disciplined control over the flow of magic reinforces your spellcasting.

You gain a bonus to Constitution saving throws you make to maintain concentration on a spell. The bonus equals your Wisdom modifier (minimum of +1).

The first time you take damage on each of your turns, you can reduce the damage taken by an amount equal to your proficiency bonus.
11 - Unraveling Step
You react instinctively to danger, slipping through space along the threads of magic.

When a creature targets you with an attack, spell, or magical effect, you can use your reaction to teleport up to 15 feet to an unoccupied space you can see. If this movement removes you from the area or range of the triggering effect, the attack or effect automatically misses or fails to affect you.

You must use this reaction before the attack roll is made or before you make a saving throw against the effect.

If you are still within the effect's range or area after teleporting, you are affected by it as normal.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
16 - Aetherwalking
You refine your teleportation into a seamless, reflexive motion through the arcane threads.

The range of your Unraveling Step feature increases to 60 feet.

You regain all expended uses of Unraveling Step when you finish a Short or Long Rest.
Spellweaving Techniques
Daramir Character Creator

Daramir Character Creator

Spellcasting List: Arcane

Spellcasting Ability: Wisdom

Remaining Points: 27

Starting Equipment

  • Weaver’s Pack
  • 10gp

Fullcaster Spellcasting Progression Table

Level Cantrips Known Spells Prepared 1st Level Slots 2nd Level Slots 3rd Level Slots 4th Level Slots 5th Level Slots 6th Level Slots 7th Level Slots 8th Level Slots 9th Level Slots
1 3 3 2 - - - - - - - -
2 3 4 3 - - - - - - - -
3 3 5 4 2 - - - - - - -
4 4 6 4 3 - - - - - - -
5 4 8 4 3 2 - - - - - -
6 4 9 4 3 3 - - - - - -
7 4 10 4 3 3 1 - - - - -
8 4 11 4 3 3 2 - - - - -
9 4 13 4 3 3 3 1 - - - -
10 5 14 4 3 3 3 2 - - - -
11 5 15 4 3 3 3 2 1 - - -
12 5 16 4 3 3 3 2 1 - - -
13 5 18 4 3 3 3 2 1 1 - -
14 5 19 4 3 3 3 2 1 1 - -
15 6 20 4 3 3 3 2 1 1 1 -
16 6 21 4 3 3 3 2 1 1 1 -
17 6 23 4 3 3 3 3 1 1 1 1
18 6 24 4 3 3 3 3 1 1 1 1
19 6 25 4 3 3 3 3 2 1 1 1
20 6 26 4 3 3 3 3 2 2 1 1

Multiclassing with a Non-Caster Spell Slot Progression Table

Level (Character) Spell Slots (1st) Spell Slots (2nd) Spell Slots (3rd) Spell Slots (4th) Spell Slots (5th) Spell Slots (6th) Spell Slots (7th) Spell Slots (8th) Spell Slots (9th)
1 - - - - - - - - -
2 - - - - - - - - -
3 - - - - - - - - -
4 1 - - - - - - - -
5 2 - - - - - - - -
6 2 1 - - - - - - -
7 2 1 - - - - - - -
8 2 1 1 - - - - - -
9 2 1 1 - - - - - -
10 3 2 1 - - - - - -
11 3 2 1 1 - - - - -
12 3 2 1 1 - - - - -
13 3 2 1 1 1 - - - -
14 3 2 1 1 1 - - - -
15 3 2 1 1 1 1 - - -
16 3 2 1 1 1 1 - - -
17 3 2 1 1 1 1 1 - -
18 3 2 1 1 1 1 1 - -
19 3 2 1 1 1 1 1 1 -
20 3 2 1 1 1 1 1 1 1
Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other spells from your starting class for which you have spell slots.
Daramir Stats

Daramir Stats

Hit Points at 1st Level

8 + Constitution modifier

Hit Points

1d8 per level

Hit Points at Higher Levels

1d8 (or 5) + Constitution modifier per level

Primary Ability

Wisdom

Saving Throws

Intelligence, Wisdom

Skills

Choose two: Acrobatics, Arcana, Athletics, Insight, Investigation, Nature, Religion

Weapons

Simple weapons, caster weapons

Armor

Robes, Light armor, shields

Starting Equipment

A caster weapon or simple melee weapon, a caster’s focus or scholar’s tome, robes or leather armor, a weaver’s pack, and 10 gold

Tools

Calligraphy supplies or cartographer’s tools

Spellcasting List

Arcane, Wisdom

Daramir Subclasses

Daramir Roll20

Daramir Features
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