Gladiator Brawler
Feel the raw power of a Gladiator Brawler, a fierce warrior skilled in the art of vanquishing foes on your way to glory, fame, and fortune.
The Gladiator is a combatant born for the thrill of the arena, combining ruthless fighting skills with a flair for dramatic spectacle. They wield a wide variety of weapons with precision, aiming to impress the crowd as much as they strive for victory. Driven by both survival instincts and a desire for glory, the Gladiator uses agility, strength, and showmanship to dominate their enemies and earn fame on the battlefield.
Gladiator Brawler Features By Level
Your weapon attacks score a critical hit on a roll of 19 or 20.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
While the marked creature is within 5 feet of you, it has disadvantage on attack rolls against creatures other than you.
If the marked creature deals damage to a creature other than you, you can make a melee weapon attack against it as a bonus action on your next turn. You have advantage on the attack roll, and on a hit, the attack deals additional damage equal to your Brawler level.
You can use this special attack a number of times equal to your Strength modifier (minimum of once), and you regain all expended uses when you finish a short or long rest.
Whenever you make a saving throw, roll 1d6 and add the die to your saving throw total. If applying this bonus to a death saving throw increases the total to 20 or higher, you gain the benefits of rolling a 20 on the d20.
At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.