Scout Class Features
Scout Class Art
Scout
A nimble and precise combatant skilled in ranged attacks and stealth. Scouts excel at striking vulnerable foes, evading danger, and controlling the battlefield with superior mobility and tactical expertise.
1 - Sneak Attack
You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The extra damage increases by 1d6 every 2 Scout levels.
6 - Stalker's Flurry
Once per turn, when you miss with an attack, you can make another attack.
11 - Volley
You can use your action to make a ranged or thrown attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, and you make one attack roll for all targets.
16 - Sudden Strike
If you take the Attack action on your turn, you can make one additional attack as a bonus action. This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can’t use your Sneak Attack against the same target more than once per turn.

Scout Subclasses

Corsair Scout Features
Corsair Scout
Corsair Scout
Agile sea-farers with deadly precision and swashbuckling flair. Corsairs use expert marksmanship and daring maneuvers to control the battlefield.
Naval Marksman (1st Level Feature)

You gain proficiency with Vehicles (Water) and the Intimidation skill. You can move across difficult terrain caused by water (such as a ship’s deck) without penalty. Once per turn, when you hit with a thrown or ranged weapon attack, you deal additional damage equal to your proficiency bonus.

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Dungeoneer Scout Features with Copy Code
Dungeoneer Scout
Dungeoneer Scout
Dungeoneer Scouts are both skilled trackers and resourceful warriors, uniquely adept at blending a deep connection to the natural world with precise, agile combat techniques. They navigate wild and forgotten places, using their keen senses and knowledge of the land to survive and thrive.
Daring Explorer (1st Level Feature)

You can read and decipher all written languages, though you cannot speak or write those you do not already know. You also learn three additional languages of your choice.

When making Investigation or History checks, you may roll a 1d4 and add the result to the check.

Your whip’s range increases by 5 feet and count as ranged weapon attacks. When you hit a creature with your whip that is no more than one size larger than you, you can pull the creature up to 10 feet closer to you.

Gambit Scout Features with Copy Code
Gambit Scout
Gambit Scout
Gambit Scouts are daring hunters who thrive on split-second decisions, leveraging timing, positioning, and risk-taking to maximize impact.
Risk and Reward (1st Level Feature)

You gain proficiency in the Sleight of Hand skill.

When you roll damage for a weapon attack, you can reroll any 1s on the damage dice once. If you reroll a 1, the attack deals no damage.

Marksman Scout Features with Copy Code
Marksman Scout
Marksman Scout
Masters of precision and battlefield control, Marksman Scouts use trick shots and supernatural focus to pin, scatter, or disable their foes. Each arrow carries purpose, every draw of the string a deadly promise.
Steady Aim (1st Level Feature)

You excel at picking out hidden enemies and other threats. You also gain proficiency Perception and Survival.

If you haven't moved during your turn, you gain a +2 bonus on your attack rolls, and your attacks ignore half and three-quarters cover. But, your speed becomes 0 until the end of your turn.

Spy Scout Features with Copy Code
Spy Scout
Spy Scout
The Spy Scout is a master of survival and reconnaissance, blending natural agility with stealthy precision. You excel at navigating harsh terrain, tracking foes, and ambushing enemies—making you invaluable on any journey.
Tactical Assessment (1st Level Feature)

When you make an Intelligence or Wisdom check, you can roll an additional d4 and add it to the number rolled.

Your natural ability to remain unseen is so refined that your passive Stealth score equals 10 plus your Stealth modifier. Additionally, you have advantage on skill checks to escape grapples, allowing you to slip away from foes with ease.

Thief Scout Features with Copy Code
Thief Scout
Thief Scout
The Thief Scout combines the stealth of a rogue with the survival skills of a Scout, excelling at tracking, ambushing, and exploiting vulnerabilities in combat.
Disarming Shot (1st Level Feature)

You gain proficiency in Acrobatics, Stealth, and Sleight of Hand.

If you hit a creature with a weapon attack, you can force the creature to make a Strength saving throw (DC 8 + your proficiency bonus + your Dexterity modifier). On a failed save, the creature is disarmed, forcing it to drop one item of your choice that it's holding.