Corsair Scout

The Corsair Scout is a daring maritime adventurer, blending swift agility with lethal precision. Skilled at navigating treacherous waters and ship decks, they excel at striking foes with deadly accuracy and controlling the battlefield with cunning maneuvers.


The Corsair Scout embodies resourcefulness and boldness, mastering coastal and naval environments as their team’s agile combatant and scout. With expert marksmanship and versatile tactics, they dominate the fight from sea to shore, turning the tide with every calculated strike.

Corsair Scout Features By Level

Code copied to clipboard!
Naval Marksman
1st Level Feature
You gain proficiency with Vehicles (Water) and the Intimidation skill. You can move across difficult terrain caused by water (such as a ship’s deck) without penalty. Once per turn, when you hit with a thrown or ranged weapon attack, you deal additional damage equal to your proficiency bonus.
Swashbuckler
Code copied to clipboard!
Swashbuckler
3rd Level Feature
Your movement is fluid and nimble in coastal and shipboard environments. You gain a climbing speed equal to your walking speed. You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll.
Grappling Hook
Code copied to clipboard!
Grappling Hook
6th Level Feature

You have a specially crafted grappling hook and rope. As a bonus action, you can use the grappling hook to either:

  • Pull yourself up to 30 feet to an unoccupied space you can see (ignoring difficult terrain), or
  • Pull a creature within 30 feet toward you. The creature must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier) or be pulled up to 15 feet closer.

You can use this feature a number of times equal to your proficiency bonus per long rest.

Smoke Bomb
Code copied to clipboard!
Smoke Bomb
10th Level Feature
You gain the ability to throw a smoke bomb or release a cloud of sea spray. You can cast the fog cloud spell once per long rest without expending a spell slot.
Elegant Maneuver
Code copied to clipboard!
Elegant Maneuver
14th Level Feature
You can use a bonus action on your turn to gain advantage on Dexterity (Acrobatics) or Strength (Athletics) checks, as well as Dexterity saving throws, until the start of your next turn. Additionally, you can add your Charisma modifier to your Dexterity saving throws. If you succeed on a Dexterity saving throw to take half damage, you instead take no damage.
Parlay
Code copied to clipboard!
Parlay
19th Level Feature
Your roguish flair turns near misses into hits. When you make a ranged weapon attack and miss, you can choose to treat the attack as a hit instead. Once you use this feature, you can’t use it again until you finish a short or long rest.