Acolyte Class Features
Acolyte Class Art
Acolyte
A devoted spellcaster and servant of divine forces, capable of healing, banishing undead, and invoking powerful blessings. Acolytes carry the mantle of celestial will with zeal and faith.
1 - Divine Pact
In addition to your normal spell slots, you have 2 first level spell slots that recover during a short rest. You always have the Contact Other Plane spell prepared and can cast it without expending a spell slot once per long rest.
6 - Angelic Intuition
When forced to make a Dexterity saving throw, you may use Charisma instead. You may also use Charisma for Insight and Perception checks.
11 - Aura of Courage
Friendly creatures within 15 feet can’t be frightened while you are conscious.
16 - Celestial Favor
Add half your Charisma modifier (rounded up) to any skill check or saving throw you’re not proficient in.

Acolyte Subclasses

Corruption Acolyte Features
Corruption Acolyte
Corruption Acolyte
Corruption Acolytes channel divine magic through dark and twisted means, drawing power from the corrupted aspects of the divine. They use this energy to weaken enemies and manipulate life force, offering a sinister approach to their abilities.

Corruption Acolytes thrive on malevolent energy, inflicting debilitating curses and siphoning vitality from foes. If you seek a character that perverts sacred magic with malevolent intent, the Corruption Acolyte is your ideal choice.
Tainted Touch (1st Level Feature)

You gain proficiency in the Intimidation skill, reflecting your unnerving presence and dark outlook.

Additionally, as an action, make a melee spell attack against a creature. On a hit, the target takes 1d6 + your Charisma modifier necrotic damage and must succeed on a Constitution saving throw or be poisoned until the start of your next turn. The damage die increases at 5th, 11th, and 17th levels.

Dawnbringer Acolyte Features
Dawnbringer Acolyte
Dawnbringer Acolyte
Dawnbringer Acolytes wield the divine brilliance of light as both weapon and shield. With fire and radiance, they sear the wicked, expose the hidden, and protect the faithful beneath halos of holy flame. Their magic is relentless and luminous—blinding foes, bolstering allies, and burning through darkness wherever it hides.
Light Bender (1st Level Feature)

You learn the Light and Fire Bolt cantrips. These count as Acolyte cantrips for you but do not count against your number of cantrips known.

When you cast Light, the object glows with an aura of bright light visible up to 30 feet even in magical darkness. When you cast Fire Bolt, it deals radiant damage instead of fire damage (your choice when cast).

Life Acolyte Features
Life Acolyte
Life Acolyte
Life Acolytes embody the restorative essence of divine light, mending wounds, lifting curses, and shielding the living from death’s grip. Their radiance doesn’t just heal — it protects, purifies, and restores hope when all seems lost.

Guided by compassion and resolve, Life Acolytes wield celestial magic to bring allies back from the brink, cleanse the mind of fear, and empower others to keep fighting. In their presence, pain fades, ailments vanish, and even death can be defied.
Healing Light (1st Level Feature)

You gain the ability to channel celestial energy to heal wounds. You have a pool of d6s equal to 1 + your Acolyte level.

As a bonus action, you can heal one creature within 60 feet by spending dice from this pool (up to your Charisma modifier, minimum one). Roll the dice you spend and restore hit points equal to the total. Your pool regains all expended dice when you finish a long rest.

Shinigami Acolyte Features
Shinigami Acolyte
Shinigami Acolyte
Master the sacred power of death as a Shinigami Acolyte, wielding necrotic magic to command the veil between life and the afterlife. They embody mortality, using their divine connection to manipulate demise for protection and punishment.
Otherworldly Culling (1st Level Feature)

You gain proficiency in History skill checks.

You learn one necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target all creatures within range and within 5 feet of the target.

Warlock Acolyte Features with Copy Code
Warlock Acolyte
Warlock Acolyte
Blend divine magic with eldritch power as a Warlock Acolyte—forming pacts with mysterious deities such as Djinni, Great Old Ones, and Fiends to wield unique, unpredictable magic.

Walking a shadowed path between faith and the eldritch unknown, you channel forbidden knowledge and dark secrets to manipulate fate and harness powers beyond conventional Acolytes.
Dark One's Blessings (1st Level Feature)

You gain proficiency in Insight and Persuasion.

In addition, you always have the Eldritch Blast cantrip prepared. When you cast Eldritch Blast you can target a number of creatures within range equal to your Proficiency Bonus.

Vesta Acolyte Features
Vesta Acolyte
Vesta Acolyte
As a Vesta Acolyte, you carry the sacred fire of home and hearth — a nurturing warmth that strengthens those bound by peace and fellowship. Through your presence, you kindle courage and shelter your allies as if they were family.
Kindling of Kinship (1st-level feature)

You kindle an ember of kinship among those at peace with one another. As an action, you choose a number of willing creatures within 30 feet equal to your proficiency bonus (including yourself). You create a magical hearth bond between them that lasts 10 minutes or until you use this feature again.

While any bonded creature is within 30 feet of another, they may roll a d4 and add the result to one attack roll, ability check, or saving throw they make. Each creature can use this bonus once per turn.

You can kindle this bond a number of times equal to your proficiency bonus, regaining all uses after a long rest.