Acolyte

Acolyte gain their magical abilities from their deep connections to deities and the sacred pacts they forge. These divine ties empower them to call upon celestial forces, harnessing their magic to heal the wounded, protect the weak, and smite their foes. By adhering to the doctrines and teachings of their chosen deity, Acolytes channel divine power that encompasses a variety of spells and abilities, reflecting the will and nature of the divine being they serve.

Acolyte
Acolyte Class Features
Acolyte
1 - Divine Pact
In addition to your normal spell slots, you have 2 first level spell slots that recover during a short rest. In addition, in the past, you usually contacted your patron through intermediaries.

Now you can communicate directly; you always have the Contact Other Plane spell prepared. With this feature, you can cast the spell without expending a spell slot to contact your patron, and you automatically succeed on the spell’s saving throw. Once you cast the spell with this feature, you can’t do so in this way again until you finish a long rest.
6 - Angelic Intuition
When you are forced to make a Dexterity saving throw, you can choose to use Charisma instead. In addition, you can now use your Charisma for Insight and Perception skill checks.
11 - Aura of Courage
You and friendly creatures within 15 feet of you can't be frightened while you are conscious.
16 - Celestial Favor
Your deity grants you supernatural presence. You can add half your Charisma modifier (rounded up) to any skill check or saving throw you are not proficient in, reflecting the subtle influence of your divine connection.
Acolyte Character Creator

Acolyte Character Creator

Spellcasting List: Arcane

Spellcasting Ability: Charisma

Remaining Points: 27

Starting Equipment

  • Priest's Pack
  • 15gp
Acolyte Stats

Acolyte Stats

Hit Points at 1st Level

8 + Constitution modifier

Hit Points

1d8 per level

Hit Points at Higher Levels

1d8 (or 5) + Constitution modifier per level

Primary Ability

Charisma

Saving Throws

Wisdom, Charisma

Skills

Choose three from Arcana, History, Insight, Medicine, Persuasion, and Religion

Weapons

All simple weapons, caster weapons, mace, and warhammer

Armor

Light armor, medium armor, shields

Starting Equipment

a simple weapon, mace or warhammer, leather armor chain shirt or robes, a rod chalice crystal shard tattoo shield ring hat amulet or holy symbol, a priest's pack, 15gp

Tools

None

Spellcasting List

Arcane, Charisma

Acolyte Roll20

Acolyte Features
Code copied to clipboard!