Shattered Realms | Race Compendium
Tiefling

Tiefling

Tieflings in the Shattered Realms are not merely cursed mortals but emissaries of the lower planes, tasked with enforcing infernal bargains and exacting judgment upon the wicked. Their horns, burning eyes, and aura of dread mark them as creatures who tread the line between mortal life and eternal damnation.

Beguiling Influence
Tieflings wield words like weapons, twisting truth and lies into irresistible charms. Their infernal charisma bends the will of others, reducing resistance to their silver tongues and making them feared as much for their persuasion as for their power.

Eyes of the Abyss
Their vision pierces the veil of shadow and sorcery alike. Darkness, whether mundane or magical, offers no shelter from their gaze, as they see clearly into the realms where others stumble blind.

Fiendish Resistance
Hellfire and necrotic corruption flow harmlessly through their veins. The flames of the abyss and the deathly chill of the grave cannot touch them, for their infernal essence shields them where mortals would wither.

Vengeful Strike
Those who dare strike at a tiefling invoke their wrath. With but a thought, they lash out in return, unleashing necrotic retribution that burns through flesh and spirit alike, a chilling reminder that defiance carries a deadly price.
Stat Increases 2 Charisma
Size Medium
Movement 30
Languages Common and Infernal.

Racial Features

The innate abilities of this lineage

Beguiling Influence

You gain proficiency in the Deception and Persuasion skills. If you gain one of these skills from your class, this is increased to expertise.

In addition, you can reduce a creature's BS modifier against these checks by an amount equal to your Charisma modifier, minimum of 1 a number of times per long rest equal to your proficiency bonus.

Superior Darkvision

You have Darkvision with a range of 60 feet, you can see in both magical and non magical darkness.

Fiendish Resistance

You have immunity to fire and necrotic damage.

Vengeful Strike

When a creature within 120 feet of you attacks you, you can use your reaction to make a ranged spell attack roll against them, being in melee does not cause this attack to be made at disadvantage, dealing a number of d12 necrotic damage equal to your proficiency bonus +1.

You can use this feature a number of times per long rest equal to your Charisma modifier (minimum of 1), or by expending a 1st level or higher spell slot.

Roll20 Integrations

Ready-to-use macro scripts

Macro 1

Click eye to view raw macro code.

}}' duda_id='r20-text-1' > !setattr {{
--sel
--repeating_traits_-create_name|Beguiling Influence
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Tiefling
--repeating_traits_-create_description|You gain proficiency in the Deception and Persuasion skills. If you gain one of these skills from your class, this is increased to expertise.

In addition, you can reduce a creature's BS modifier against these checks by an amount equal to your Charisma modifier, minimum of 1 a number of times per long rest equal to your proficiency bonus.
}}

Macro 2

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Superior Darkvision
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Tiefling
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet, you can see in both magical and non magical darkness.
}}

Macro 3

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Fiendish Resistance
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Tiefling
--repeating_traits_-create_description|You have immunity to fire and necrotic damage.
}}

Macro 4

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Vengeful Strike
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Tiefling
--repeating_traits_-create_description|When a creature within 120 feet of you attacks you, you can use your reaction to make a ranged spell attack roll against them, being in melee does not cause this attack to be made at disadvantage, dealing a number of d12 necrotic damage equal to your proficiency bonus +1.

You can use this feature a number of times per long rest equal to your Charisma modifier (minimum of 1), or by expending a 1st level or higher spell slot.
}}