
Tiefling
A darker aspect of their existence lies in the forbidden bargains they broker. In moments of despair or overwhelming desire to escape the brevity of mortal life, some humans willingly enter into a soul-swapping pact with these infernal collectors. In exchange for surrendering the spark of their humanity, these mortals are granted the prolonged lifespan of a tiefling, albeit with all the burdens and taint of demonic essence. This unholy transaction comes at a steep price, a life stretched out in shadow, forever marked by the whispers of lost innocence and the echo of damnation. Tiefling have a deep appreciation for life as the alternative is to return to life in the underworld.
Thus, tieflings walk a precarious path between duty and desire. Feared as agents of judgment and coveted for the promise of eternal life, they serve as constant reminders that every soul has its price. In Shattered Realms, the grim bargain between human and demon is a somber tale of sacrifice, where the promise of endless life is inextricably bound to the weight of eternal darkness.
Beguiling Influence
You gain proficiency in the Deception and Persuasion skills. If you gain one of these skills from your class, this is increased to expertise.
In addition, you can reduce a creature's BS modifier against these checks by an amount equal to your Charisma modifier, minimum of 1 a number of times per long rest equal to your proficiency bonus.
Superior Darkvision
You have Darkvision with a range of 60 feet, you can see in both magical and non magical darkness.
Fiendish Resistance
You have resistance to fire and necrotic damage.
Vengeful Strike
When a creature within 120 feet of you attacks you, you can use your reaction to make a ranged spell attack roll against them, being in melee does not cause this attack to be made at disadvantage, dealing a number of d12 necrotic damage equal to your proficiency bonus +1.
You can use this feature a number of times per long rest equal to your Charisma modifier (minimum of 1), or by expending a 1st level or higher spell slot.
Tiefling Roll20 Feature Codes
Roll20 Feature 1.
}}' duda_id='feature1-text' >
!setattr {{
--sel
--repeating_traits_-create_name|Beguiling Influence
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Tiefling
--repeating_traits_-create_description|You gain proficiency in the Deception and Persuasion skills. If you gain one of these skills from your class, this is increased to expertise.
In addition, you can reduce a creature's BS modifier against these checks by an amount equal to your Charisma modifier, minimum of 1 a number of times per long rest equal to your proficiency bonus.
}}
Roll20 Feature 2.
!setattr {{
--sel
--repeating_traits_-create_name|Superior Darkvision
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Tiefling
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet, you can see in both magical and non magical darkness.
}}
Roll20 Feature 3.
!setattr {{
--sel
--repeating_traits_-create_name|Fiendish Resistance
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Tiefling
--repeating_traits_-create_description|You have resistance to fire and necrotic damage.
}}
Roll20 Feature 4.
!setattr {{
--sel
--repeating_traits_-create_name|Vengeful Strike
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Tiefling
--repeating_traits_-create_description|When a creature within 120 feet of you attacks you, you can use your reaction to make a ranged spell attack roll against them, being in melee does not cause this attack to be made at disadvantage, dealing a number of d12 necrotic damage equal to your proficiency bonus +1.
You can use this feature a number of times per long rest equal to your Charisma modifier (minimum of 1), or by expending a 1st level or higher spell slot.
}}