Sylph
Haunting Presence
When their lives hang by a thread, sylphs unleash a mournful wail that chills the hearts of their foes. This cry is as much a reflection of their sorrow as it is a weapon of survival.
Grace of the Air
Sylphs move with the speed and lightness of a breeze. Their reflexes and evasive power allow them to slip through danger as if their forms were no more solid than fog.
Gossamer Resilience
Their bodies shimmer with an incorporeal grace, hardening only when danger calls. In these fleeting moments, they resist the blows of the material world, embodying the resilience of living mist.
Whispers of Wind
Sylphs shape air with effortless talent, calling upon playful gusts or subtle hands of breeze. This command of the wind is both a reminder of their Fey heritage and a tool to weave mischief or aid.
Banshee's Lament
When you drop to half your hit point maximum or lower, you can use your reaction to emit a mournful wail. Each creature of your choice within 10 feet that can hear you must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be frightened until the start of your next turn.
You can use this feature a number of times per long rest equal to your Constitution modifier (minimum of 1), or by expending a 1st level or higher spell slot.
Ethereal Dodge
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you take no damage on a successful save and only half damage on a failed save.
Gossamer Form
As a bonus action, you can become partially incorporeal for 1 minute. While in this state, you have resistance to nonmagical bludgeoning, piercing, and slashing damage.
You can use this feature a number of times per long rest equal to your proficiency bonus.
Control Wind
You can cast the Gust and Mage Hand cantrips at will. Dexterity is your spellcasting ability for these cantrips, reflecting your subtle control over the air.
Sylph Roll20 Feature Codes
Roll20 Feature 1.
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Sylph
--repeating_traits_-create_description|When you drop to half your hit point maximum or lower, you can use your reaction to emit a mournful wail. Each creature of your choice within 10 feet that can hear you must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be frightened until the start of your next turn.
You can use this feature a number of times per long rest equal to your Constitution modifier (minimum of 1), or by expending a 1st level or higher spell slot.
}}' duda_id='feature1-text' >
!setattr {{
--sel
--repeating_traits_-create_name|Banshee's Lament
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Sylph
--repeating_traits_-create_description|When you drop to half your hit point maximum or lower, you can use your reaction to emit a mournful wail. Each creature of your choice within 10 feet that can hear you must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be frightened until the start of your next turn.
You can use this feature a number of times per long rest equal to your Constitution modifier (minimum of 1), or by expending a 1st level or higher spell slot.
}}
Roll20 Feature 2.
!setattr {{
--sel
--repeating_traits_-create_name|Ethereal Dodge
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Sylph
--repeating_traits_-create_description|When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you take no damage on a successful save and only half damage on a failed save.
}}
Roll20 Feature 3.
!setattr {{
--sel
--repeating_traits_-create_name|Gossamer Form
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Sylph
--repeating_traits_-create_description|As a bonus action, you can become partially incorporeal for 1 minute. While in this state, you have resistance to nonmagical bludgeoning, piercing, and slashing damage.
You can use this feature a number of times per long rest equal to your proficiency bonus.
}}
Roll20 Feature 4.
!setattr {{
--sel
--repeating_traits_-create_name|Control Wind
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Sylph
--repeating_traits_-create_description|You can cast the Gust and Mage Hand cantrips at will. Dexterity is your spellcasting ability for these cantrips, reflecting your subtle control over the air.
}}

