
Sylph
Commonly found in secluded groves and ancient ruins where the veil between the Material Plane and the Feywild thins, Sylphs favor habitats that are bathed in soft twilight and gentle mists. Their dwellings are hidden among whispering trees or atop crumbling stone terraces, where they study the secrets of wind and light. Despite their ethereal appearance, they carry an inner strength born of centuries of solitude and introspection, balancing a playful curiosity with a touch of sorrow for lost things.
Culturally, Sylphs are known for their capricious nature and their quiet, reflective demeanor—much like a banshee’s lament, their presence is both haunting and inspiring. They are often reclusive yet wise, tending to ancient lore and offering subtle guidance to those who seek answers. In every soft-spoken word and fleeting smile, Sylphs remind the world that beauty and melancholy can exist in harmony, illuminating the hidden mysteries of the night.
Banshee's Lament
When you drop to half your hit point maximum or lower, you can use your reaction to emit a mournful wail. Each creature of your choice within 10 feet that can hear you must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be frightened until the start of your next turn.
You can use this feature a number of times per long rest equal to your Constitution modifier (minimum of 1), or by expending a 1st level or higher spell slot.
Ethereal Dodge
When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you take no damage on a successful save and only half damage on a failed save.
Gossamer Form
As a bonus action, you can become partially incorporeal for 1 minute. While in this state, you have resistance to nonmagical bludgeoning, piercing, and slashing damage.
You can use this feature a number of times per long rest equal to your proficiency bonus.
Control Wind
You can cast the Gust and Mage Hand cantrips at will. Dexterity is your spellcasting ability for these cantrips, reflecting your subtle control over the air.
Sylph Roll20 Feature Codes
Roll20 Feature 1.
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Sylph
--repeating_traits_-create_description|When you drop to half your hit point maximum or lower, you can use your reaction to emit a mournful wail. Each creature of your choice within 10 feet that can hear you must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be frightened until the start of your next turn.
You can use this feature a number of times per long rest equal to your Constitution modifier (minimum of 1), or by expending a 1st level or higher spell slot.
}}' duda_id='feature1-text' >
!setattr {{
--sel
--repeating_traits_-create_name|Banshee's Lament
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Sylph
--repeating_traits_-create_description|When you drop to half your hit point maximum or lower, you can use your reaction to emit a mournful wail. Each creature of your choice within 10 feet that can hear you must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Constitution modifier) or be frightened until the start of your next turn.
You can use this feature a number of times per long rest equal to your Constitution modifier (minimum of 1), or by expending a 1st level or higher spell slot.
}}
Roll20 Feature 2.
!setattr {{
--sel
--repeating_traits_-create_name|Ethereal Dodge
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Sylph
--repeating_traits_-create_description|When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you take no damage on a successful save and only half damage on a failed save.
}}
Roll20 Feature 3.
!setattr {{
--sel
--repeating_traits_-create_name|Gossamer Form
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Sylph
--repeating_traits_-create_description|As a bonus action, you can become partially incorporeal for 1 minute. While in this state, you have resistance to nonmagical bludgeoning, piercing, and slashing damage.
You can use this feature a number of times per long rest equal to your proficiency bonus.
}}
Roll20 Feature 4.
!setattr {{
--sel
--repeating_traits_-create_name|Control Wind
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Sylph
--repeating_traits_-create_description|You can cast the Gust and Mage Hand cantrips at will. Dexterity is your spellcasting ability for these cantrips, reflecting your subtle control over the air.
}}