
Solstice
Within their secluded enclaves and wandering caravans, Solstice culture revolves around the themes of balance, transformation, and renewal. They celebrate both the fierce energy of the sun and the quiet reflection of the moon through rituals, festivals, and meditative practices that honor the cycles of nature. Their teachings emphasize that every moment of darkness holds the potential for light, and that every bright burst of energy must eventually yield to rest. In this way, they embody the eternal dance of opposites, using their unique perspective to mediate conflicts and guide others toward harmony.
Solstice in Shattered Realms serve as living bridges between extremes, offering both invigorating energy and calming wisdom. Whether they are inspiring allies on the battlefield, delving into ancient lore, or quietly nurturing the natural world, they remind all who encounter them that true strength lies in the balance of opposites. Their presence is a gentle yet unyielding reminder that every turning point—every solstice—is a moment of potential transformation.
Celestial Radiance
As a bonus action, choose an aspect Solar or Lunar for 1 minute. While your chosen aspect is active:
- Solar: When you cast a spell or make an attack that deals radiant damage, add your Wisdom modifier to one damage roll once per turn.
- Lunar: When you cast a spell that deals cold damage, you gain temporary hit points equal to your proficiency bonus.
You can use this feature a number of times per long rest equal to your proficiency bonus.
Darkvision
You have Darkvision with a range of 60 feet.
Dual Harmony
You have advantage on saving throws against being charmed or frightened.
Luminous Resilience
You have resistance to radiant and cold damage. If you already have resistance, it becomes immunity.
Solstice Roll20 Feature Codes
Roll20 Feature 1.
!setattr {{
--sel
--repeating_traits_-create_name|Celestial Radiance
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Solstice
--repeating_traits_-create_description|As a bonus action, choose an aspect Solar or Lunar for 1 minute. While your chosen aspect is active:
- Solar: When you cast a spell or make an attack that deals radiant damage, add your Wisdom modifier to one damage roll once per turn.
- Lunar: When you cast a spell that deals cold damage, you gain temporary hit points equal to your proficiency bonus.
You can use this feature a number of times per long rest equal to your proficiency bonus.
}}
Roll20 Feature 2.
!setattr {{
--sel
--repeating_traits_-create_name|Darkvision
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Solstice
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet.
}}
Roll20 Feature 3.
!setattr {{
--sel
--repeating_traits_-create_name|Dual Harmony
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Solstice
--repeating_traits_-create_description|You have advantage on saving throws against being charmed or frightened.
}}
Roll20 Feature 4.
!setattr {{
--sel
--repeating_traits_-create_name|Luminous Resilience
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Solstice
--repeating_traits_-create_description|You have resistance to radiant and cold damage. If you already have resistance, it becomes immunity.
}}