
Shifter
In the shadowed fringes of civilization, shifters form tight-knit communities where the call of the wild is never far away. Here, ancient rites and instinctive traditions are passed down through generations, teaching young shifters to harness the raw power of their inner beasts. Their culture values both restraint and passion, urging them to master the duality of their nature. By day, they navigate society with a quiet determination, while by night, they awaken to the primal rhythms of the wild, their senses attuned to every sound and scent.
Shifters in Shattered Realms embody the delicate balance between human intellect and raw, bestial might. They walk a fine line between civilization and the wilderness, ever aware that the power within can both protect and destroy. Their legacy is one of transformation and resilience, a constant reminder that within every heart lies a wild spirit, waiting for the moment to rise and reclaim its ancient power.
Bestial Instincts
Channeling the beast within, you have proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival.
Darkvision
You have Darkvision with a range of 60 feet.
Superior Reflexes
Gain advantage on Dexterity saving throws. When you make a Dexterity (Acrobatics) check, you can add double your proficiency bonus if you are shifted.
Shifting
At the start of your turn, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.
While shifted, you gain an additional benefit based on one of the following options (choose when you select this race):
Shifter Roll20 Feature Codes
Roll20 Feature 1.
!setattr {{
--sel
--repeating_traits_-create_name|Bestial Instincts
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Shifter
--repeating_traits_-create_description|Channeling the beast within, you have proficiency in one of the following skills of your choice: Acrobatics, Athletics, Intimidation, or Survival.
}}
Roll20 Feature 2.
!setattr {{
--sel
--repeating_traits_-create_name|Darkvision
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Shifter
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet.
}}
Roll20 Feature 3.
!setattr {{
--sel
--repeating_traits_-create_name|Superior Reflexes
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Shifter
--repeating_traits_-create_description|Gain advantage on Dexterity saving throws. When you make a Dexterity (Acrobatics) check, you can add double your proficiency bonus if you are shifted.
}}
Roll20 Feature 4.
}}' duda_id='feature4-text' >
!setattr {{
--sel
--repeating_traits_-create_name|Shifting
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Shifter
--repeating_traits_-create_description|At the start of your turn, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to 2 × your proficiency bonus. You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.
While shifted, you gain an additional benefit based on one of the following options (choose when you select this race):
}}