Selkie

Selkie

Stats 2 Constitution
Size Medium
Movement 30
Languages Common and Aquan.
Selkies are magical beings whose true form in the rolling, moonlit tides is that of a graceful seal, yet when they come ashore, they shed their seal skin to reveal a stunning human visage. Along the coasts of Waterdeep, Luskan, and even the more secluded shores of Neverwinter, travelers whisper tales of these mysterious folk, whose eyes retain a glimmer of the ocean’s depths and whose voices carry the lilt of crashing waves. Their dual nature is both a blessing and a burden: a symbol of freedom in the endless blue, and a mark of sorrow for the life that is left behind when they walk on land.

In their coastal enclaves and hidden coves, Selkie communities live by ancient traditions passed down from generations that once ruled the watery expanses. They gather in tide-washed groves and salt-sprayed villages, celebrating the cyclical dance of the ocean and the land. Many Selkies venture inland driven by a restless longing—a desire to explore the wonders of civilization and to seek out forgotten lore, even as they yearn for the cool embrace of the sea. Yet, those who find themselves trapped on land, whether through fate or by a treacherous bargain where a thief steals their seal skin, carry a quiet melancholy alongside their natural charm.

These sea-born souls are known for their gentle, captivating presence and the bittersweet wisdom in their eyes. Their personalities are as fluid as the tide: playful and adventurous when at home among the crashing surf, yet reflective and reserved when navigating the complexities of human society. In every shared tale and every guiding hand offered to a lost sailor or wanderer, Selkies remind the people of the Forgotten Realms that the call of the ocean is eternal, a promise of beauty, change, and the deep mysteries hidden beneath the waves.

Tidal Transformation

As a bonus action, you can shift into your selkie form. For 1 hour, you gain a swimming speed equal to your walking speed and advantage on skill checks in aquatic environments.

You can use this feature a number of times per long rest equal to your Constitution modifier (minimum of 1), or by expending a 1st level or higher spell slot.

Darkvision

You have Darkvision with a range of 60 feet.

Mystic Currents

When you cast a spell that deals cold or bludgeoning damage, you can change the damage type to force damage.

Mariner’s Resilience

You have resistance to cold damage. If you already have cold resistance, it is increased to immunity.

Additionally, when you finish a long rest in or near water, you can choose to regain an extra number of hit points equal to your proficiency bonus per hit die spent.

Selkie Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Tidal Transformation
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|As a bonus action, you can shift into your selkie form. For 1 hour, you gain a swimming speed equal to your walking speed and advantage on skill checks in aquatic environments.

You can use this feature a number of times per long rest equal to your Constitution modifier (minimum of 1), or by expending a 1st level or higher spell slot.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Darkvision
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Mystic Currents
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|When you cast a spell that deals cold or bludgeoning damage, you can change the damage type to force damage.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Mariner’s Resilience
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|You have resistance to cold damage. If you already have cold resistance, it is increased to immunity.

Additionally, when you finish a long rest in or near water, you can choose to regain an extra number of hit points equal to your proficiency bonus per hit die spent.
}}