
Selkie
In their coastal enclaves and hidden coves, Selkie communities live by ancient traditions passed down from generations that once ruled the watery expanses. They gather in tide-washed groves and salt-sprayed villages, celebrating the cyclical dance of the ocean and the land. Many Selkies venture inland driven by a restless longing—a desire to explore the wonders of civilization and to seek out forgotten lore, even as they yearn for the cool embrace of the sea. Yet, those who find themselves trapped on land, whether through fate or by a treacherous bargain where a thief steals their seal skin, carry a quiet melancholy alongside their natural charm.
These sea-born souls are known for their gentle, captivating presence and the bittersweet wisdom in their eyes. Their personalities are as fluid as the tide: playful and adventurous when at home among the crashing surf, yet reflective and reserved when navigating the complexities of human society. In every shared tale and every guiding hand offered to a lost sailor or wanderer, Selkies remind the people of the Forgotten Realms that the call of the ocean is eternal, a promise of beauty, change, and the deep mysteries hidden beneath the waves.
Tidal Transformation
As a bonus action, you can shift into your selkie form. For 1 hour, you gain a swimming speed equal to your walking speed and advantage on skill checks in aquatic environments.
You can use this feature a number of times per long rest equal to your Constitution modifier (minimum of 1), or by expending a 1st level or higher spell slot.
Darkvision
You have Darkvision with a range of 60 feet.
Mystic Currents
When you cast a spell that deals cold or bludgeoning damage, you can change the damage type to force damage.
Mariner’s Resilience
You have resistance to cold damage. If you already have cold resistance, it is increased to immunity.
Additionally, when you finish a long rest in or near water, you can choose to regain an extra number of hit points equal to your proficiency bonus per hit die spent.
Selkie Roll20 Feature Codes
Roll20 Feature 1.
!setattr {{
--sel
--repeating_traits_-create_name|Tidal Transformation
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|As a bonus action, you can shift into your selkie form. For 1 hour, you gain a swimming speed equal to your walking speed and advantage on skill checks in aquatic environments.
You can use this feature a number of times per long rest equal to your Constitution modifier (minimum of 1), or by expending a 1st level or higher spell slot.
}}
Roll20 Feature 2.
!setattr {{
--sel
--repeating_traits_-create_name|Darkvision
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet.
}}
Roll20 Feature 3.
!setattr {{
--sel
--repeating_traits_-create_name|Mystic Currents
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|When you cast a spell that deals cold or bludgeoning damage, you can change the damage type to force damage.
}}
Roll20 Feature 4.
!setattr {{
--sel
--repeating_traits_-create_name|Mariner’s Resilience
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|You have resistance to cold damage. If you already have cold resistance, it is increased to immunity.
Additionally, when you finish a long rest in or near water, you can choose to regain an extra number of hit points equal to your proficiency bonus per hit die spent.
}}