Selkie
People of Shore and Sea
Selkies gather in hidden coves and tide-washed enclaves where land meets water. They are cautious with outsiders, but among trusted friends they are playful and curious, their moods shifting as easily as the currents they call home. Many feel a wanderer’s call, leaving their coastal kin to explore inland realms; though their hearts often yearn for the sound of crashing surf.
Slippery and Elusive
Legends say a selkie’s skin, if stolen, can bind them to the land. This vulnerability makes them secretive and wary, but also sharp and resourceful. On land, they move with seal like grace; slipping through shadows, avoiding danger, and striking with the chill of the deep sea.
Ocean’s Gift
Whether as stalwart guardians, nimble scouts, or cunning spellcasters, selkies embody the sea’s resilience and mystery. Their dual nature grants them strength where others falter, a reminder that the tide is ever shifting and powerful.
Amphibious Nature
You can breathe air and water. You also have a swimming speed equal to your walking speed.
Ocean’s Sight
You have Darkvision with a range of 60 feet. You have resistance to Cold damage.
Touch of the Sea
Whenever you deal bludgeoning damage with a weapon attack, unarmed strike, or spell, you can choose to have that damage be cold instead.
Mariner’s Resilience
You gain proficiency in the Nature and Stealth skills. You also gain proficiency in Constitution saving throws.
Selkie Roll20 Feature Codes
Roll20 Feature 1.
!setattr {{
--sel
--repeating_traits_-create_name|Amphibious Nature
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|You can breathe air and water. You also have a swimming speed equal to your walking speed.
}}
Roll20 Feature 2.
!setattr {{
--sel
--repeating_traits_-create_name|Ocean’s Sight
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet. You have resistance to Cold damage.
}}
Roll20 Feature 3.
!setattr {{
--sel
--repeating_traits_-create_name|Touch of the Sea
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|Whenever you deal bludgeoning damage with a weapon attack, unarmed strike, or spell, you can choose to have that damage be cold instead.
}}
Roll20 Feature 4.
!setattr {{
--sel
--repeating_traits_-create_name|Mariner’s Resilience
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|You gain proficiency in the Nature and Stealth skills. You also gain proficiency in Constitution saving throws.
}}

