Selkie

Selkie

Stats 2 Constitution
Size Medium
Movement 30
Languages Common and Aquan.
Selkie, mysterious children of the tide, selkies are beings who move between two worlds. In their true form they are graceful seals, gliding effortlessly through the waves. Yet when they shed their sleek skin, they walk the land in human guise, carrying the whispers of the ocean in their voices and the salt of the sea in their eyes.

People of Shore and Sea
Selkies gather in hidden coves and tide-washed enclaves where land meets water. They are cautious with outsiders, but among trusted friends they are playful and curious, their moods shifting as easily as the currents they call home. Many feel a wanderer’s call, leaving their coastal kin to explore inland realms; though their hearts often yearn for the sound of crashing surf.

Slippery and Elusive
Legends say a selkie’s skin, if stolen, can bind them to the land. This vulnerability makes them secretive and wary, but also sharp and resourceful. On land, they move with seal like grace; slipping through shadows, avoiding danger, and striking with the chill of the deep sea.

Ocean’s Gift
Whether as stalwart guardians, nimble scouts, or cunning spellcasters, selkies embody the sea’s resilience and mystery. Their dual nature grants them strength where others falter, a reminder that the tide is ever shifting and powerful.

Amphibious Nature

You can breathe air and water. You also have a swimming speed equal to your walking speed.

Ocean’s Sight

You have Darkvision with a range of 60 feet. You have resistance to Cold damage.

Touch of the Sea

Whenever you deal bludgeoning damage with a weapon attack, unarmed strike, or spell, you can choose to have that damage be cold instead.

Mariner’s Resilience

You gain proficiency in the Nature and Stealth skills. You also gain proficiency in Constitution saving throws.

Selkie Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Amphibious Nature
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|You can breathe air and water. You also have a swimming speed equal to your walking speed.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Ocean’s Sight
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet. You have resistance to Cold damage.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Touch of the Sea
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|Whenever you deal bludgeoning damage with a weapon attack, unarmed strike, or spell, you can choose to have that damage be cold instead.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Mariner’s Resilience
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Selkie
--repeating_traits_-create_description|You gain proficiency in the Nature and Stealth skills. You also gain proficiency in Constitution saving throws.
}}