Satyr

Satyr

Stats 2 Charisma
Size Medium
Movement 35
Languages Common and Sylvan.
Satyrs are spirited folk with goat-like features, curved horns, and a boundless zest for life. Their warm presence and rustic charm make them natural companions, and they carry with them the infectious joy of music, dance, and revelry.

Keepers of Celebration
In woodland glades and forest clearings, satyrs gather for festivals of song and laughter. These celebrations are not mere indulgence but sacred affirmations of life’s beauty and resilience. Satyrs act as guides and mediators between nature’s untamed rhythms and the structured world of mortals.

Nature’s Spirit
Joy and magic flow freely through satyrs, giving them both lighthearted wit and deep compassion. They are quick to comfort the weary, quick to encourage the downtrodden, and even quicker to turn a grim moment into a celebration of hope. Behind their laughter lies insight, born from living in harmony with the wild.

The Satyr’s Gift
To adventure with a satyr is to travel with both protector and muse. Their horns can scatter foes, their presence lifts spirits, and their magic heals with gentle resonance. Satyrs embody the harmony of freedom and fellowship, reminding their allies that courage thrives best when paired with joy.

Horns

You can use your horns to make unarmed strikes. When you hit with them, the strike deals 1d8 + your Strength modifier bludgeoning damage instead of the normal unarmed strike damage.

When you take the Attack action and hit a creature with your horns, you can use a bonus action to attempt to shove the target 10 feet away from you, the creature must make a contested Athletics check against yours.

Soothing Cadence

When you cast a spell or use a feature that restores hit points, you can choose one creature within 30 feet of you to also regain hit points equal to half the amount restored (rounded up).

You can use this feature a number of times equal to your Charisma modifier (minimum of once), regaining all expended uses when you finish a long rest. You can also expend a spell slot of 1st level or higher to use this feature again.

Magic Resistance

You have advantage on Intelligence, Wisdom, and Charisma saving throws.

Mirthful Leaps

Whenever you make a long jump or a high jump, roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal. In addition, you have advantage on ability checks made to escape a grapple or physical restraint.

Satyr Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Horns
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Satyr
--repeating_traits_-create_description|You can use your horns to make unarmed strikes. When you hit with them, the strike deals 1d8 + your Strength modifier bludgeoning damage instead of the normal unarmed strike damage.

When you take the Attack action and hit a creature with your horns, you can use a bonus action to attempt to shove the target 10 feet away from you, the creature must make a contested Athletics check against yours.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Soothing Cadence
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Satyr
--repeating_traits_-create_description|When you cast a spell or use a feature that restores hit points, you can choose one creature within 30 feet of you to also regain hit points equal to half the amount restored (rounded up).

You can use this feature a number of times equal to your Charisma modifier (minimum of once), regaining all expended uses when you finish a long rest. You can also expend a spell slot of 1st level or higher to use this feature again.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Magic Resistance
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Satyr
--repeating_traits_-create_description|You have advantage on Intelligence, Wisdom, and Charisma saving throws.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Mirthful Leaps
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Satyr
--repeating_traits_-create_description|Whenever you make a long jump or a high jump, roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal. In addition, you have advantage on ability checks made to escape a grapple or physical restraint.
}}