
Owlin
In secluded enclaves high among ancient trees and craggy peaks, Owlin have built a culture centered on knowledge, reflection, and the rhythms of the night. Their society values careful observation and thoughtful discourse, with elders passing down time-honored lore through ritual gatherings and quiet study under the light of the moon. Although reserved by nature, their guidance is sought by many who value clarity of vision and insight into the hidden workings of the world.
Owlin in Shattered Realms serve as vigilant keepers of wisdom and guides to those who wander in darkness. Their thoughtful counsel and keen perception help maintain the balance between nature and civilization, offering advice and solace to those in need. In every silent glance and measured step, they remind the world that strength and understanding often come from the quiet, reflective moments beneath the stars.
Peck
You can use your beak to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage.
Night Hunter
You have Darkvision with a range of 60 feet.
Additionally, you can levitate 5 feet above ground, you can move up to your speed without provoking opportunity attacks while in dim light or darkness.
Alert
When you roll Initiative, you can add your Proficiency Bonus to the roll.
Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition.
Silent Feathers
You have proficiency in the Stealth skill.
Owlin Roll20 Feature Codes
Roll20 Feature 1.
!setattr {{
--sel
--repeating_traits_-create_name|Peck
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Owlin
--repeating_traits_-create_description|You can use your beak to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage.
}}
Roll20 Feature 2.
!setattr {{
--sel
--repeating_traits_-create_name|Night Hunter
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Owlin
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet.
Additionally, you can levitate 5 feet above ground, you can move up to your speed without provoking opportunity attacks while in dim light or darkness.
}}
Roll20 Feature 3.
}}' duda_id='feature3-text' >
!setattr {{
--sel
--repeating_traits_-create_name|Alert
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Owlin
--repeating_traits_-create_description|When you roll Initiative, you can add your Proficiency Bonus to the roll.
Immediately after you roll Initiative, you can swap your Initiative with the Initiative of one willing ally in the same combat. You can't make this swap if you or the ally has the Incapacitated condition.
}}
Roll20 Feature 4.
!setattr {{
--sel
--repeating_traits_-create_name|Silent Feathers
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Owlin
--repeating_traits_-create_description|You have proficiency in the Stealth skill.
}}