Leonin

Leonin

Stats 2 Strength
Size Medium
Movement 35
Languages Common and Leonin.
Leonin are proud, lionlike folk whose golden fur and regal manes reflect the burning heart of the savanna. Their presence commands respect — eyes that gleam with predatory focus, voices that rumble with authority, and frames built for the hunt.

Clans of the Pride
Leonin live in tightly knit prides, guided by bonds of loyalty and honor. Each generation learns the old rites of the hunt, the songs of their ancestors, and the wisdom of their elders. Their culture prizes courage above all — for in the endless wilds, only those who stand firm protect the pride.

Kings of the Hunt
On the battlefield, Leonin embody the ferocity of apex predators. Their claws strike with deadly force, their leaps drag prey to the earth, and their roars break both the will of enemies and the despair of allies. Fearless and unrelenting, they stalk the frontlines with the certainty of born hunters.

The Leonin’s Gift
To adventure with a Leonin is to follow the roar of a leader who inspires as much as they dominate. Their strength steadies the party, their courage rallies hearts, and their ferocity clears the path ahead. In every strike and every roar, they remind the world that the wilderness bows to no one — save the king of the jungle.

Alpha Hunter

Your claws are natural weapons, which you can use to make unarmed strikes. On a hit, they deal 1d8 + your Strength modifier slashing damage.

When a creature within your reach is prone, you can use your bonus action to make a claw attack against that creature.

Majestic Roar

As a bonus action, you can unleash a thunderous roar, declaring your dominance.

  • Enemies: Each creature of your choice within 15 feet that can hear you must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or become frightened of you until the end of your next turn.
  • Allies: Each ally of your choice within range gains temporary hit points equal to 1d6 + your Strength modifier.
These temporary hit points increase to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.

You can use this feature a number of times equal to your Constitution modifier (minimum of 1), regaining all expended uses when you finish a long rest.

Lionheart

You have advantage on saving throws against being frightened or charmed.

Menacing

You gain proficiency in the Intimidation skill. You can use your Strength modifier instead of Charisma for Intimidation (Charisma) skill checks.

Leonin Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Alpha Hunter
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Leonin
--repeating_traits_-create_description|Your claws are natural weapons, which you can use to make unarmed strikes. On a hit, they deal 1d8 + your Strength modifier slashing damage.

When a creature within your reach is prone, you can use your bonus action to make a claw attack against that creature.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Majestic Roar
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Leonin
--repeating_traits_-create_description|As a bonus action, you can unleash a thunderous roar, declaring your dominance.

  • Enemies: Each creature of your choice within 15 feet that can hear you must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Constitution modifier) or become frightened of you until the end of your next turn.
  • Allies: Each ally of your choice within range gains temporary hit points equal to 1d6 + your Strength modifier.
These temporary hit points increase to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.

You can use this feature a number of times equal to your Constitution modifier (minimum of 1), regaining all expended uses when you finish a long rest.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Lionheart
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Leonin
--repeating_traits_-create_description|You have advantage on saving throws against being frightened or charmed.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Menacing
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Leonin
--repeating_traits_-create_description|You gain proficiency in the Intimidation skill. You can use your Strength modifier instead of Charisma for Intimidation (Charisma) skill checks.
}}