
Leonin
In leonin society, honor and loyalty form the foundation of every clan. From a young age, each leonin is taught to uphold a strict code of bravery and justice, with elders imparting the wisdom of countless generations. Ceremonial hunts, ritualistic rites of passage, and communal gatherings echo through their culture, blending the primal ferocity of the hunt with the serene harmony of the natural world.
Leonin in Shattered Realms stand as steadfast protectors and symbols of noble tradition. Whether they serve as warriors, scouts, or leaders, their unyielding courage and measured restraint inspire allies and deter adversaries alike. Their legacy—a balance of roaring power and quiet nobility—reminds all who encounter them that true strength is found in both the ferocity of battle and the honor of their convictions.
Claws
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage.
Ferocious Strike
Once per turn, you can deal an extra 1d6 damage to one creature you hit with a strength based attack if you have advantage on the attack roll. You don’t need advantage on the attack roll if no enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Courage of the Lion
You have advantage on saving throws against being feared or frightened.
Menacing
You gain proficiency in the Intimidation skill. You can use your Strength modifier instead of Charisma for Intimidation (Charisma) skill checks.
Leonin Roll20 Feature Codes
Roll20 Feature 1.
!setattr {{
--sel
--repeating_traits_-create_name|Claws
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Leonin
--repeating_traits_-create_description|You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage.
}}
Roll20 Feature 2.
!setattr {{
--sel
--repeating_traits_-create_name|Ferocious Strike
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Leonin
--repeating_traits_-create_description|Once per turn, you can deal an extra 1d6 damage to one creature you hit with a strength based attack if you have advantage on the attack roll. You don’t need advantage on the attack roll if no enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
}}
Roll20 Feature 3.
!setattr {{
--sel
--repeating_traits_-create_name|Courage of the Lion
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Leonin
--repeating_traits_-create_description|You have advantage on saving throws against being feared or frightened.
}}
Roll20 Feature 4.
!setattr {{
--sel
--repeating_traits_-create_name|Menacing
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Leonin
--repeating_traits_-create_description|You gain proficiency in the Intimidation skill. You can use your Strength modifier instead of Charisma for Intimidation (Charisma) skill checks.
}}