Kender
Tricksters of the Road
Kender thrive in motion, building makeshift camps on the edges of cities, in forest glades, or wherever their wandering takes them. They collect odd trinkets, trade tall tales, and find laughter in even the darkest times. To them, every locked door is an invitation, every mystery a puzzle meant to be solved.
Fearless Wanderers
Unafraid of danger and unbowed by fear, Kender throw themselves into peril where others hesitate. Their distractions baffle foes, their quick hands uncover secrets, and their playful resilience makes them hard to pin down. What some call recklessness, Kender call courage in its purest, most curious form.
The Kender’s Gift
To travel with a Kender is to never face despair alone. Their jokes lift weary hearts, their distractions turn the tide of danger, and their curiosity uncovers paths overlooked. Though their antics may frustrate, their fearlessness inspires — proving that sometimes the smallest heroes carry the greatest spirit.
Fearless Spirit
You are immune to the frightened condition.
Sudden Distraction
As a bonus action, you can distract a creature within 60 feet that can see or hear you. That creature has disadvantage on its next attack roll before the start of your next turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Kender Aptitude
You gain expertise in one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.
Curiosity as Power
Once per long rest, when you make an Investigation, Perception, or Sleight of Hand check, you can treat the roll as if you rolled a 20.
Kender Roll20 Feature Codes
Roll20 Feature 1.
!setattr {{
--sel
--repeating_traits_-create_name|Fearless Spirit
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Kender
--repeating_traits_-create_description|You are immune to the frightened condition.
}}
Roll20 Feature 2.
!setattr {{
--sel
--repeating_traits_-create_name|Sudden Distraction
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Kender
--repeating_traits_-create_description|As a bonus action, you can distract a creature within 60 feet that can see or hear you. That creature has disadvantage on its next attack roll before the start of your next turn.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
}}
Roll20 Feature 3.
!setattr {{
--sel
--repeating_traits_-create_name|Kender Aptitude
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Kender
--repeating_traits_-create_description|You gain expertise in one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.
}}
Roll20 Feature 4.
!setattr {{
--sel
--repeating_traits_-create_name|Curiosity as Power
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Kender
--repeating_traits_-create_description|Once per long rest, when you make an Investigation, Perception, or Sleight of Hand check, you can treat the roll as if you rolled a 20.
}}

