Shattered Realms | Race Compendium
Kender

Kender

Kender are small, sprightly folk whose endless energy and wide-eyed wonder set them apart. With nimble fingers, bright eyes, and an infectious grin, they bound through the world as if every day holds a new adventure waiting to be uncovered.

Tricksters of the Road
Kender thrive in motion, building makeshift camps on the edges of cities, in forest glades, or wherever their wandering takes them. They collect odd trinkets, trade tall tales, and find laughter in even the darkest times. To them, every locked door is an invitation, every mystery a puzzle meant to be solved.

Fearless Wanderers
Unafraid of danger and unbowed by fear, Kender throw themselves into peril where others hesitate. Their distractions baffle foes, their quick hands uncover secrets, and their playful resilience makes them hard to pin down. What some call recklessness, Kender call courage in its purest, most curious form.

The Kender’s Gift
To travel with a Kender is to never face despair alone. Their jokes lift weary hearts, their distractions turn the tide of danger, and their curiosity uncovers paths overlooked. Though their antics may frustrate, their fearlessness inspires — proving that sometimes the smallest heroes carry the greatest spirit.
Stat Increases 2 Dexterity
Size Small
Movement 30
Languages Common and one extra languages of your choice.

Racial Features

The innate abilities of this lineage

Fearless Spirit

You are immune to the frightened condition.

Sudden Distraction

As a bonus action, you can distract a creature within 60 feet that can see or hear you. That creature has disadvantage on its next attack roll before the start of your next turn.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Kender Aptitude

You gain expertise in one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.

Curiosity as Power

Once per long rest, when you make an Investigation, Perception, or Sleight of Hand check, you can treat the roll as if you rolled a 20.

Roll20 Integrations

Ready-to-use macro scripts

Macro 1

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Fearless Spirit
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Kender
--repeating_traits_-create_description|You are immune to the frightened condition.
}}

Macro 2

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Sudden Distraction
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Kender
--repeating_traits_-create_description|As a bonus action, you can distract a creature within 60 feet that can see or hear you. That creature has disadvantage on its next attack roll before the start of your next turn.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
}}

Macro 3

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Kender Aptitude
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Kender
--repeating_traits_-create_description|You gain expertise in one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival.
}}

Macro 4

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Curiosity as Power
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Kender
--repeating_traits_-create_description|Once per long rest, when you make an Investigation, Perception, or Sleight of Hand check, you can treat the roll as if you rolled a 20.
}}