
Halfling
In their tight-knit communities, halflings are celebrated for their resourcefulness and good humor. Lively feasts, spirited storytelling, and clever problem-solving define their culture, where each day is an opportunity to find joy and share in the warmth of kinship. Even when fate deals them challenging hands, their unassuming courage and penchant for finding hidden treasures in everyday life carry them through adversity.
Halflings in Shattered Realms embody a philosophy of joyful resilience—proving that even the smallest folk can light up the darkness with laughter, ingenuity, and an unbreakable sense of community. Their legacy invites adventurers of all sizes to remember that sometimes, the most unexpected heroes come in the smallest packages.
Brave
You have advantage on saving throws you make to avoid or end the Frightened condition.
Halfling Nimbleness
You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space.
Luck
When you roll a 1 on the d20 of a D20, you can reroll the die, and you must use the new roll.
Medical Intuition
When you make a Wisdom (Medicine) check or an ability check using an herbalism kit, you can roll a d4 and add the number rolled to the ability check.
Halfling Roll20 Feature Codes
Roll20 Feature 1.
!setattr {{
--sel
--repeating_traits_-create_name|Brave
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|You have advantage on saving throws you make to avoid or end the Frightened condition.
}}
Roll20 Feature 2.
!setattr {{
--sel
--repeating_traits_-create_name|Halfling Nimbleness
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space.
}}
Roll20 Feature 3.
!setattr {{
--sel
--repeating_traits_-create_name|Luck
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|When you roll a 1 on the d20 of a D20, you can reroll the die, and you must use the new roll.
}}
Roll20 Feature 4.
!setattr {{
--sel
--repeating_traits_-create_name|Medical Intuition
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|When you make a Wisdom (Medicine) check or an ability check using an herbalism kit, you can roll a d4 and add the number rolled to the ability check.
}}