Halfling

Halfling

Stats 2 Charisma
Size Small
Movement 30
Languages Common and two extra languages of your choice.
Halflings are small in body but boundless in spirit. Their laughter, quick wit, and ready smiles mask a quiet strength that carries them through hardship. Even in the darkest of times, they find light in simple joys and share it freely with others.

Hearth and Home
In rolling hills and hidden hamlets, halfling communities thrive on kinship and hospitality. Feasts, stories, and song are central to their way of life, each gathering a celebration of survival and togetherness. To halflings, every hearthfire is sacred, a symbol of warmth and unity.

Luck and Ingenuity
Halflings are renowned for their uncanny knack to twist fate in their favor. Whether through chance or cleverness, they slip past danger where others falter. This gift, paired with their resourcefulness, makes them nimble adventurers and invaluable allies.

Heroes in Small Packages
In the Shattered Realms, halflings prove that courage and compassion are not measured by size. Their presence steadies companions, their resilience inspires hope, and their laughter reminds all that even the smallest folk can stand tall in the face of adversity.

Brave

You have advantage on saving throws you make to avoid or end the Frightened condition.

Halfling Nimbleness

You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space.

Luck

When you roll a 1 on the d20 of a D20, you can reroll the die, and you must use the new roll.

Hearts of the Hearth

Whenever you or a creature within 10 feet of you spends Hit Dice to heal during a short rest, add your Charisma modifier (minimum of +1) to the total regained.

Halfling Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Brave
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|You have advantage on saving throws you make to avoid or end the Frightened condition.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Halfling Nimbleness
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|You can move through the space of any creature that is a size larger than you, but you can’t stop in the same space.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Luck
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|When you roll a 1 on the d20 of a D20, you can reroll the die, and you must use the new roll.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Hearts of the Hearth
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Halfling
--repeating_traits_-create_description|Whenever you or a creature within 10 feet of you spends Hit Dice to heal during a short rest, add your Charisma modifier (minimum of +1) to the total regained.
}}