Shattered Realms | Race Compendium
Half-Orc

Half-Orc

Half-Orcs are born of two legacies: the raw might of orcish ancestry and the refined grace of elven blood. Their bodies carry the scars of battle and the poise of artistry, making them at once intimidating warriors and thoughtful mediators.

Warrior’s Instinct
From their orcish side, Half-Orcs inherit unyielding endurance and a battle-hardened fury. They thrive when pushed to the brink, channeling pain into power and striking with devastating force when others would falter.

Ancestral Wisdom
The touch of elven heritage tempers their rage with clarity and insight. Half-Orcs are capable of patience as well as passion, able to see both the poetry in art and the strategy in war. This balance makes them natural negotiators and unexpected leaders.

Survivors and Mediators
Neither fully orc nor elf, Half-Orcs walk between two worlds, often mistrusted but rarely underestimated. In the Shattered Realms, they embody the truth that strength and wisdom need not be opposites but can merge into a singular, formidable whole.
Stat Increases 1 Strength 1 Constitution
Size Medium
Movement 30
Languages Common and Orc.

Racial Features

The innate abilities of this lineage

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Additionally, You have Darkvision with a range of 60 feet.

Battle Frenzy

When you are below half your maximum hit points, you can use a bonus action to enter a surge of focus. Until the start of your next turn, you have advantage on Strength-based attack rolls and Strength saving throws.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can use your reaction to instead drop to a number of hit points equal to your Strength modifier (minimum of 1).

Once you use this feature, you can’t use it again until you finish a short or long rest.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one additional weapon damage die when determining the extra damage. The weapon's damage type is determined by the weapon itself.

Roll20 Integrations

Ready-to-use macro scripts

Macro 1

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Fey Ancestry
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Half-Orc
--repeating_traits_-create_description|You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Additionally, You have Darkvision with a range of 60 feet.
}}

Macro 2

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Battle Frenzy
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Half-Orc
--repeating_traits_-create_description|When you are below half your maximum hit points, you can use a bonus action to enter a surge of focus. Until the start of your next turn, you have advantage on Strength-based attack rolls and Strength saving throws.
}}

Macro 3

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Relentless Endurance
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Half-Orc
--repeating_traits_-create_description|When you are reduced to 0 hit points but not killed outright, you can use your reaction to instead drop to a number of hit points equal to your Strength modifier (minimum of 1).

Once you use this feature, you can’t use it again until you finish a short or long rest.
}}

Macro 4

Click eye to view raw macro code.

}}' duda_id='r20-text-4' > !setattr {{
--sel
--repeating_traits_-create_name|Savage Attacks
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Half-Orc
--repeating_traits_-create_description|When you score a critical hit with a melee weapon attack, you can roll one additional weapon damage die when determining the extra damage. The weapon's damage type is determined by the weapon itself.
}}