Half-Orc

Half-Orc

Stats 1 Strength 1 Constitution
Size Medium
Movement 30
Languages Common and Orc.
Half-Orcs are born of two legacies: the raw might of orcish ancestry and the refined grace of elven blood. Their bodies carry the scars of battle and the poise of artistry, making them at once intimidating warriors and thoughtful mediators.

Warrior’s Instinct
From their orcish side, Half-Orcs inherit unyielding endurance and a battle-hardened fury. They thrive when pushed to the brink, channeling pain into power and striking with devastating force when others would falter.

Ancestral Wisdom
The touch of elven heritage tempers their rage with clarity and insight. Half-Orcs are capable of patience as well as passion, able to see both the poetry in art and the strategy in war. This balance makes them natural negotiators and unexpected leaders.

Survivors and Mediators
Neither fully orc nor elf, Half-Orcs walk between two worlds, often mistrusted but rarely underestimated. In the Shattered Realms, they embody the truth that strength and wisdom need not be opposites but can merge into a singular, formidable whole.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Additionally, You have Darkvision with a range of 60 feet.

Battle Frenzy

When you are below half your maximum hit points, you can use a bonus action to enter a surge of focus. Until the start of your next turn, you have advantage on Strength-based attack rolls and Strength saving throws.

Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can use your reaction to instead drop to a number of hit points equal to your Strength modifier (minimum of 1).

Once you use this feature, you can’t use it again until you finish a short or long rest.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one additional weapon damage die when determining the extra damage. The weapon's damage type is determined by the weapon itself.

Half-Orc Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Fey Ancestry
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Half-Orc
--repeating_traits_-create_description|You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Additionally, You have Darkvision with a range of 60 feet.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Battle Frenzy
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Half-Orc
--repeating_traits_-create_description|When you are below half your maximum hit points, you can use a bonus action to enter a surge of focus. Until the start of your next turn, you have advantage on Strength-based attack rolls and Strength saving throws.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Relentless Endurance
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Half-Orc
--repeating_traits_-create_description|When you are reduced to 0 hit points but not killed outright, you can use your reaction to instead drop to a number of hit points equal to your Strength modifier (minimum of 1).

Once you use this feature, you can’t use it again until you finish a short or long rest.
}}

Roll20 Feature 4.

}}' duda_id='feature4-text' > !setattr {{
--sel
--repeating_traits_-create_name|Savage Attacks
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Half-Orc
--repeating_traits_-create_description|When you score a critical hit with a melee weapon attack, you can roll one additional weapon damage die when determining the extra damage. The weapon's damage type is determined by the weapon itself.
}}