
Goliath
In the secluded strongholds of their highland homes, nestled between sheer cliffs and hidden valleys, goliath clans have carved out a society as enduring as the mountains that shelter them. Dwellings are fashioned directly from the living rock, blending seamlessly into the rugged landscape, each cavern and crevice a monument to generations of resolute craftsmanship and survival. Honor, resilience, and kinship are the pillars of their culture—a code as immutable as the ancient stone they call home. In the glow of twilight, beneath skies streaked with auroral light, their gatherings celebrate feats of endurance and martial prowess. Every scar and natural marking tells a story of past struggles against nature’s fury and the ever-encroaching chaos of the realms below.
Yet, beneath their formidable exterior lies a reflective soul. Each goliath harbors a dual nature: a warrior tempered by the harsh lessons of their environment, and a philosopher who contemplates the deep, unspoken lore of the mountains. Their rare laughter, resonant and profound, cascades over rocky slopes like a hidden spring, reminding all who hear it that beneath the veneer of implacable stone beats a heart of enduring warmth. Here, in the high, unforgiving wilds of the Forgotten Realms, these noble beings live as much by the edicts of their ancient traditions as by the untamed spirit of the wild peaks—each day a testament to the eternal dance between mortal might and the inexorable power of nature.
Stone’s Endurance
As a bonus action, you can grant yourself resistance to bludgeoning, slashing, and piercing damage until the start of your next turn.
Mountain’s Might
When you hit with a melee attack using a Strength-based weapon, you can add your proficiency bonus to the damage roll once per turn.
Elemental Affinity
Choose one elemental affinity: acid, cold, fire, lightning, or thunder. You have resistance to the chosen damage type and can change the type as a bonus action. If you already have resistance to that damage type, it is increased to immunity.
Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
Goliath Roll20 Feature Codes
Roll20 Feature 1.
!setattr {{
--sel
--repeating_traits_-create_name|Stone’s Endurance
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Goliath
--repeating_traits_-create_description|As a bonus action, you can grant yourself resistance to bludgeoning, slashing, and piercing damage until the start of your next turn.
}}
Roll20 Feature 2.
!setattr {{
--sel
--repeating_traits_-create_name|Mountain’s Might
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Goliath
--repeating_traits_-create_description|When you hit with a melee attack using a Strength-based weapon, you can add your proficiency bonus to the damage roll once per turn.
}}
Roll20 Feature 3.
!setattr {{
--sel
--repeating_traits_-create_name|Elemental Affinity
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Goliath
--repeating_traits_-create_description|Choose one elemental affinity: acid, cold, fire, lightning, or thunder. You have resistance to the chosen damage type and can change the type as a bonus action. If you already have resistance to that damage type, it is increased to immunity.
}}
Roll20 Feature 4.
!setattr {{
--sel
--repeating_traits_-create_name|Powerful Build
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Goliath
--repeating_traits_-create_description|You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
}}