Shattered Realms | Race Compendium
Goblin

Goblin

Goblins are small, wiry survivors shaped by loss and struggle. Their keen eyes and nimble frames allow them to thrive in shadows and ruins, where resilience and quick thinking mean the difference between survival and extinction.

Nimble Survivors
With quick reflexes and a natural knack for evasion, Goblins slip through danger where larger folk would falter. Their agility and cunning let them vanish into shadows or dart out of harm’s way at a moment’s notice.

Fury in Small Stature
Though small in size, Goblins strike with a ferocity born of necessity. Against larger foes, they unleash a burst of desperate strength, proving time and again that size alone does not determine the outcome of battle.

Echoes of Fey Ancestry
A trace of ancient, otherworldly magic lingers in Goblin blood. Their resistance to charms and enchantments reflects a spirit too stubborn to be bent, a spark of defiance that endures no matter the odds.

Scarred Yet Enduring
In the Shattered Realms, Goblins embody survival at its rawest. They are tricksters, scavengers, and unlikely heroes whose fractured legacy still carries a flicker of lost imagination—reminding all that resilience can rise from even the darkest beginnings.
Stat Increases 2 Dexterity
Size Small
Movement 30
Languages Common and Goblin.

Racial Features

The innate abilities of this lineage

Nimble Escape

You can take the Disengage or Hide action as a bonus action on each of your turns.

Darkvision

You have Darkvision with a range of 60 feet.

Fury of the Small

When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.

Fey Ancestry

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Roll20 Integrations

Ready-to-use macro scripts

Macro 1

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Nimble Escape
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Goblin
--repeating_traits_-create_description|You can take the Disengage or Hide action as a bonus action on each of your turns.
}}

Macro 2

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Darkvision
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Goblin
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet.
}}

Macro 3

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Fury of the Small
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Goblin
--repeating_traits_-create_description|When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.
}}

Macro 4

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Fey Ancestry
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Goblin
--repeating_traits_-create_description|You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
}}