Glowroot

Glowroot

Stats 2 Wisdom
Size Medium
Movement 30
Languages Common and Druidic.
Glowroot are luminous, spore-born beings who embody the deep mysteries of the Underdark. Their glowing forms, resilient hides, and quiet wisdom mark them as guardians of hidden groves and ancient magic.

Quiet Wisdom
Born of spores and silence, Glowroot are gifted with subtle empathy. Their insight into others’ hearts and their deep connection to beasts reflects the stillness of their fungal origins.

Resilient Spirits
Strengthened by faerzress energy, they are naturally resistant to psychic influence and toxins alike. Where others falter under poison or mental strain, Glowroot stand firm.

Light in Darkness
Their bioluminescence serves as both beacon and ward. In the blackest caverns, their glow reveals hidden paths and unmasks those who would cloak themselves in invisibility.

Living Bastions
The Glowroot’s fungal form hardens under threat, their bodies forming natural armor. With shield in hand, they become bulwarks against the dangers of the deep, their very flesh standing as proof of nature’s enduring strength.

Fey Insight

You have advantage on Wisdom (Animal Handling) and Wisdom (Insight) checks.

Faerzress Magic

You have resistance to psychic damage and poison damage, and you have advantage on saving throws against the poisoned condition.

Bioluminescence

Your body emits a soft magical glow, shedding dim light in a 15-foot radius. You can suppress or activate this glow as a bonus action. While glowing, invisible creatures and objects within the light are revealed.

Barkskin

You have resistance to poison damage. Your skin has a rough, bark-like appearance, and your AC can’t be less than 16, regardless of what kind of armor you are wearing.

Glowroot Roll20 Feature Codes

Roll20 Feature 1.

!setattr {{
--sel
--repeating_traits_-create_name|Fey Insight
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Glowroot
--repeating_traits_-create_description|You have advantage on Wisdom (Animal Handling) and Wisdom (Insight) checks.
}}

Roll20 Feature 2.

!setattr {{
--sel
--repeating_traits_-create_name|Faerzress Magic
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Glowroot
--repeating_traits_-create_description|You have resistance to psychic damage and poison damage, and you have advantage on saving throws against the poisoned condition.
}}

Roll20 Feature 3.

!setattr {{
--sel
--repeating_traits_-create_name|Bioluminescence
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Glowroot
--repeating_traits_-create_description|Your body emits a soft magical glow, shedding dim light in a 15-foot radius. You can suppress or activate this glow as a bonus action. While glowing, invisible creatures and objects within the light are revealed.
}}

Roll20 Feature 4.

!setattr {{
--sel
--repeating_traits_-create_name|Barkskin
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Glowroot
--repeating_traits_-create_description|You have resistance to poison damage. Your skin has a rough, bark-like appearance, and your AC can’t be less than 16, regardless of what kind of armor you are wearing.
}}