Firbolg
Keepers of the Wilds
Firbolg live in harmony with the natural world, blending seamlessly into the forests, mountains, and hidden groves they call home. They see themselves not as rulers of nature, but as its guardians—protecting sacred places and nurturing balance where life and decay intertwine.
Ancient Runes
The glowing sigils etched across their skin are gifts of the land, channels of magic that grant them resilience and insight. Each rune tells a story, connecting Firbolg to the cycles of the seasons, the whispers of spirits, and the ancient forces that shape the realms.
Gentle Strength
Though patient and soft-spoken, Firbolg are far from defenseless. When their kin or their groves are threatened, they reveal a ferocity as unyielding as the roots of the oldest trees. Their might is tempered by compassion, wielded only when absolutely necessary.
Stewards of Balance
In their communities, Firbolg cultivate traditions of healing, storytelling, and quiet contemplation. They guide travelers with kindness, share the wisdom of the wilds, and remind all who meet them that true strength is not found in conquest, but in the patient stewardship of harmony.
Gentle Giant
You can add your proficiency bonus to the hit points restored by any healing spell you cast.
Nature's Embrace
You are uniquely attuned to one type of natural environment—be it arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.
While in your chosen terrain, your knowledge and instincts are unmatched: when you make an Intelligence (Investigation or Nature) or Wisdom (Animal Handling, Perception, or Survival) check, you add double your proficiency bonus if you are proficient in the skill, or half your proficiency bonus (rounded down) if you are not.
If you travel for an hour or more in your favored terrain, difficult terrain ceases to impede your group's progress, you never lose your way except by magical means, and even while foraging, navigating, or tracking, your senses remain keen.
While in your favored terrain, you can use a bonus action once per short rest to regain hit points equal to 1d6 + your proficiency bonus, as the restorative magic of the forest flows through you.
Sylvan Sanctuary
You may invoke the ancient power of the forest. For 1 minute, you gain a bonus to all saving throws equal to your proficiency bonus. Alternatively, you can grant an ally within 30 feet this bonus for the duration.
You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.
Barkskin
You have resistance to poison damage. Your skin has a rough, bark-like appearance, and your AC can’t be less than 16, regardless of what kind of armor you are wearing.
Firbolg Roll20 Feature Codes
Roll20 Feature 1.
!setattr {{
--sel
--repeating_traits_-create_name|Gentle Giant
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You can add your proficiency bonus to the hit points restored by any healing spell you cast.
}}
Roll20 Feature 2.
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You are uniquely attuned to one type of natural environment—be it arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.
While in your chosen terrain, your knowledge and instincts are unmatched: when you make an Intelligence (Investigation or Nature) or Wisdom (Animal Handling, Perception, or Survival) check, you add double your proficiency bonus if you are proficient in the skill, or half your proficiency bonus (rounded down) if you are not.
If you travel for an hour or more in your favored terrain, difficult terrain ceases to impede your group's progress, you never lose your way except by magical means, and even while foraging, navigating, or tracking, your senses remain keen.
While in your favored terrain, you can use a bonus action once per short rest to regain hit points equal to 1d6 + your proficiency bonus, as the restorative magic of the forest flows through you.
}}' duda_id='feature2-text' >
!setattr {{
--sel
--repeating_traits_-create_name|Nature's Embrace
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You are uniquely attuned to one type of natural environment—be it arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark.
While in your chosen terrain, your knowledge and instincts are unmatched: when you make an Intelligence (Investigation or Nature) or Wisdom (Animal Handling, Perception, or Survival) check, you add double your proficiency bonus if you are proficient in the skill, or half your proficiency bonus (rounded down) if you are not.
If you travel for an hour or more in your favored terrain, difficult terrain ceases to impede your group's progress, you never lose your way except by magical means, and even while foraging, navigating, or tracking, your senses remain keen.
While in your favored terrain, you can use a bonus action once per short rest to regain hit points equal to 1d6 + your proficiency bonus, as the restorative magic of the forest flows through you.
}}
Roll20 Feature 3.
!setattr {{
--sel
--repeating_traits_-create_name|Sylvan Sanctuary
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You may invoke the ancient power of the forest. For 1 minute, you gain a bonus to all saving throws equal to your proficiency bonus. Alternatively, you can grant an ally within 30 feet this bonus for the duration.
You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.
}}
Roll20 Feature 4.
!setattr {{
--sel
--repeating_traits_-create_name|Barkskin
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Firbolg
--repeating_traits_-create_description|You have resistance to poison damage. Your skin has a rough, bark-like appearance, and your AC can’t be less than 16, regardless of what kind of armor you are wearing.
}}

