Bearfolk
Feral Might
The claws of Bearfolk are weapons as much as tools, capable of rending through foes with savage power. When they charge, their momentum crashes down like an avalanche, striking with the unstoppable force of the wild.
Primal Endurance
Their rugged hides and stout frames give Bearfolk a natural resilience few can match. Even without armor, they stand as living bastions, shrugging off blows that would fell lesser warriors and striking back with ferocious resolve.
Keen Hunters
With darkvision and an instinct sharpened by generations of survival, Bearfolk thrive in forested glades, mountain peaks, and frozen wastes. They move with quiet certainty, guided by senses attuned to the rhythms of nature.
Guardians of Kinship
Though fierce in battle, Bearfolk are bound by powerful ties of family and community. Around roaring fires, they honor ancient songs and traditions, blending mysticism with the simple wisdom of survival. To their allies, they are steadfast protectors; to their enemies, an unyielding force of nature.
Claws
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d12 + your Strength modifier slashing damage.
Darkvision
You have Darkvision with a range of 60 feet.
Furious Charge
If you move at least 20 feet straight toward a target and then hit it with a claw or bite attack on the same turn, the target takes extra damage equal to your Strength modifier.
You can use this feature once per turn.
Feral Resilience
While you aren’t wearing armor, shields, or bracers. Your rugged hide grants you a natural Armor Class equal to 13 + your Strength modifier.
In addition, when you take damage from a melee attack, you can use your reaction to channel your ferocity, to make an attack of opportunity on the attacker.
Bearfolk Roll20 Feature Codes
Roll20 Feature 1.
!setattr {{
--sel
--repeating_traits_-create_name|Claws
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Bearfolk
--repeating_traits_-create_description|You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d12 + your Strength modifier slashing damage.
}}
Roll20 Feature 2.
!setattr {{
--sel
--repeating_traits_-create_name|Darkvision
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Bearfolk
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet.
}}
Roll20 Feature 3.
!setattr {{
--sel
--repeating_traits_-create_name|Furious Charge
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Bearfolk
--repeating_traits_-create_description|If you move at least 20 feet straight toward a target and then hit it with a claw or bite attack on the same turn, the target takes extra damage equal to your Strength modifier.
You can use this feature once per turn.
}}
Roll20 Feature 4.
!setattr {{
--sel
--repeating_traits_-create_name|Feral Resilience
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Bearfolk
--repeating_traits_-create_description|While you aren’t wearing armor, shields, or bracers. Your rugged hide grants you a natural Armor Class equal to 13 + your Strength modifier.
In addition, when you take damage from a melee attack, you can use your reaction to channel your ferocity, to make an attack of opportunity on the attacker.
}}

