Shattered Realms | Race Compendium
Aasimar

Aasimar

From the moment of their birth, Aasimar bear the unmistakable mark of the heavens. Their luminous skin, radiant eyes, and starlit features reflect the divine spark that courses within them, setting them apart as children of prophecy and living omens of celestial design.

Healing Grace
Guided by compassion and bound by sacred duty, Aasimar possess the gift of healing hands. With but a touch, they mend wounds and restore strength, channeling the radiant power of their divine heritage into those who stand beside them.

Shielded by Divinity
The celestial fire that infuses their blood also shields them from corruption. Resistant to both radiant and necrotic forces, Aasimar embody the balance of light and shadow, their resilience proof of their eternal connection to the higher planes.

Avatars of Judgment
When battle calls, the divine fire within an Aasimar erupts with fury. Their smite sears through darkness and evil alike, a righteous judgment delivered by mortal hands but fueled by heavenly might. In these moments, they become the embodiment of divine retribution.
Stat Increases 2 Charisma
Size Medium
Movement 30
Languages Common and Celestial.

Racial Features

The innate abilities of this lineage

Healing Hands

As an action, you touch a creature and roll a number of d4s equal to your Proficiency Bonus.

The creature regains a number of Hit Points equal to the total rolled.

You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.

Superior Darkvision

You have Darkvision with a range of 60 feet, you can see in both magical and non magical darkness.

Celestial Resistance

You have Resistance to Necrotic damage and Radiant damage.

Divine Smite

When you hit a creature with a melee weapon attack, you can expend a spell slot to deal extra radiant damage equal to 2d8 plus 1d8 for each spell level higher than 1st, up to a maximum of 5d8. If you do not have a spell slot this feature deals 2d8.

You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.

Roll20 Integrations

Ready-to-use macro scripts

Macro 1

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Healing Hands
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Aasimar
--repeating_traits_-create_description|As an action, you touch a creature and roll a number of d4s equal to your Proficiency Bonus.

The creature regains a number of Hit Points equal to the total rolled.

You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.
}}

Macro 2

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Superior Darkvision
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Aasimar
--repeating_traits_-create_description|You have Darkvision with a range of 60 feet, you can see in both magical and non magical darkness.
}}

Macro 3

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Celestial Resistance
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Aasimar
--repeating_traits_-create_description|You have Resistance to Necrotic damage and Radiant damage.
}}

Macro 4

Click eye to view raw macro code.

!setattr {{
--sel
--repeating_traits_-create_name|Divine Smite
--repeating_traits_-create_source|Racial
--repeating_traits_-create_source_type|Aasimar
--repeating_traits_-create_description|When you hit a creature with a melee weapon attack, you can expend a spell slot to deal extra radiant damage equal to 2d8 plus 1d8 for each spell level higher than 1st, up to a maximum of 5d8. If you do not have a spell slot this feature deals 2d8.

You can use this feature a number of times per long rest equal to your proficiency bonus, or by expending a 1st level or higher spell slot.
}}