Runesmith Xirast

Runesmith Xirast specializes in gemcraft and arcane engraving, enhancing weapons and armor with mystical gemstones. By adding runic gems, they improve gear for increased combat prowess and resilience. With experience, they master gem quality and enchantments that can alter battle outcomes.



If you value tactical customization and adaptive playstyles, the Runesmith Xirast is perfect. Unlike traditional spellcasters, a Runesmith's strength comes from their gear, allowing for modifications to meet challenges. Whether boosting allies, enhancing defenses, or launching arcane strikes, the Runesmith Xirast suits strategic planners and resource managers.

Runesmith Xirast Features By Level

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Gem Scholar
1st Level Feature
You gain proficiency in History and Arcana. When you roll an arcana or history skill check, you can roll an additional d6 and add it to the roll.
Rune of Flame
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Rune of Flame
3rd Level Feature
You gain the Rune of Flame which allows you to make your weapon attacks deal additional fire damage.

When you hit a creature with a weapon attack, you can expend one use of your Invenergy to deal an additional 2d8 fire damage to that target. You can do so only once per round on your turn.

The fire damage increases when you reach certain levels in this class, increasing to 3d8 at 5th level, 5d8 at 10th level, and 8d8 at 15th level.
Rune of Defense
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Rune of Defense
6th Level Feature
You gain resistance to bludgeoning, piercing, and slashing damage.
Rune of Rebuke
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Rune of Rebuke
10th Level Feature
When a creature hits you with an attack, it takes force damage equal to your proficiency bonus.
Rune Resonance
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Rune Resonance
14th Level Feature
You can use your Flash of Genius for attack rolls. Additionally, when the attacker hits, they deal bonus damage equal to your Rune of Flame damage die at your current level.
Rune of Energy
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Rune of Energy
19th Level Feature
Once per long rest, you can enter an energized state for 1 minute. While energized:
  • Your weapon attacks deal maximum damage.
  • You can use Cunning Action as a free action on your turn.
  • Your Energy Shield grants an additional 3d8 temporary hit points.