Mad Scientist Xirast

The Mad Scientist Xirast, a figure shrouded in both reputation and mystery, tirelessly experiments with a cauldron of volatile concoctions and grotesque mutations. Their relentless pursuit of forbidden knowledge leads them to harness unstable alchemy combined with intricately crafted biological manipulation techniques.


With every twisted creation, Xirast sows chaos on the battlefield, unleashing the terrifying results of their darker ambitions. Through a potent blend of madness and chemical warfare, they instill dread in the hearts of their enemies, transforming the very nature of combat into a frenzied nightmare from which there may be no escape.

Mad Scientist Xirast Features By Level

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Unstable Alchemy
1st Level Feature
You gain proficiency and Expertise in the Science skill, which uses your Intelligence modifier for checks involving scientific methods in survival and investigation within melee range.

As an action, throw a volatile concoction up to 30 feet. Creatures in a 10-foot radius must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier) or take 2d6 fire damage and be blinded until the start of their next turn.

Damage increases with level: 3d6 at 5th, 4d6 at 10th, and 5d6 at 16th level.

You can use this feature a number of times equal to your proficiency bonus, regaining uses on a long rest.
Virus Injection
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Virus Injection
3rd Level Feature
As an action, make a melee weapon attack against a creature. On a hit, expend one use of your Invenergy to impose the following: the creature can only make one attack per round and can’t use bonus actions or reactions (including legendary actions) until the start of your next turn.
Cloud of Madness
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Cloud of Madness
6th Level Feature
As an action, create a 20-foot-radius cloud at a point within 120 feet. Each creature must make one attack roll: on odd, it attacks the nearest ally; on even, it attacks the nearest enemy.

Creatures immune to poison are unaffected.
Chemical Mutation
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Chemical Mutation
10th Level Feature
You gain immunity to poison damage and the poisoned and frightened conditions.
Antidote
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Antidote
14th Level Feature
As a bonus action, remove one condition from yourself, including madness. Usable once per long rest.
Unstable Evolution
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Unstable Evolution
19th Level Feature
Once per long rest, as a bonus action for 1 minute, you gain resistance to all damage, your weapon attacks deal an extra 2d8 acid damage, and you regain 1d8 + your Constitution modifier hit points at the start of each of your turns.