Mad Scientist Xirast
The Mad Scientist Xirast, a figure shrouded in both reputation and mystery, tirelessly experiments with a cauldron of volatile concoctions and grotesque mutations. Their relentless pursuit of forbidden knowledge leads them to harness unstable alchemy combined with intricately crafted biological manipulation techniques.
With every twisted creation, Xirast sows chaos on the battlefield, unleashing the terrifying results of their darker ambitions. Through a potent blend of madness and chemical warfare, they instill dread in the hearts of their enemies, transforming the very nature of combat into a frenzied nightmare from which there may be no escape.
Mad Scientist Xirast Features By Level
As an action, throw a volatile concoction up to 30 feet. Creatures in a 10-foot radius must succeed on a Dexterity saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier) or take 2d6 fire damage and be blinded until the start of their next turn.
Damage increases with level: 3d6 at 5th, 4d6 at 10th, and 5d6 at 16th level.
You can use this feature a number of times equal to your proficiency bonus, regaining uses on a long rest.
Creatures immune to poison are unaffected.