Dungeoneer Xirast
Dungeoneer Xirast are both scholars and clever battle smiths, uniquely adept at blending a deep passion for ancient artifacts with their precise, acrobatic combat techniques. They delve into the mysteries of lost civilizations, allowing their extensive knowledge to fuel an impressive battle prowess.
With expertly crafted whips, they manipulate their foes with a grace that is both mesmerizing and deadly, while their sharp intellect enables them to uncover secrets that others might easily overlook. This combination of scholarly insight and martial skill makes them formidable opponents and invaluable allies in the exploration of forgotten realms.
Dungeoneer Xirast Features By Level
Your familiarity with whips allows you to wield them with greater precision. When attacking with a whip, you roll an additional weapon damage die.
- Disarm: The target must succeed on a Strength saving throw or drop one item they are holding.
- Trip: The target must succeed on a Dexterity saving throw or fall prone.
- Entangle: The target must succeed on a Dexterity saving throw or be restrained until the end of their next turn.
- Whiplash: The target must succeed on a Constitution saving throw or be unable to take reactions until the end of your next turn.
Your keen eye for detail allows you to assess the quality of gemstones and relics with precision. When determining the value of an item or whether an item might be cursed, you roll a d20 and can treat any roll of 9 or lower as a 10.
Your skill with a whip extends to movement, allowing you to use a whip or rope to swing across gaps or pull yourself toward objects within range. Your whip’s reach increases to 30 feet, and when you hit a Large or smaller creature with a whip, you can pull yourself up to 10 feet closer to them as part of the attack.
In addition, You gain proficiency in Wisdom saving throws, bolstering your mental resilience against various threats.