Sun Warden

Sun Warden brand their foes with the sun's purifying light, leaving a lasting mark of justice while simultaneously shielding their allies in a protective radiance that inspires unyielding courage and hope. Acting as shining beacons on the battlefield, they deftly mark enemies for swift and decisive punishment, turning every encounter into a demonstration of their unwavering resolve.


When the pivotal moment finally arrives, they burst forth in blinding glory, their very presence illuminating the chaos of conflict with a fierce might and unshakeable determination. With each strike, they rally their comrades, ready to turn the tide in favor of their team and secure victory against all odds.

Sun Warden Features By Level

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Mark of the Sun
1st Level Feature
You also gain proficiency in Religion. Your weapon strikes carry the brilliance of daybreak. When you hit with a weapon attack, you mark that creature with the Sun’s Mark until the end of your next turn.

While marked, any ally who hits it deals extra radiant damage equal to half your proficiency bonus (rounded down).

Solar Aegis
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Solar Aegis
3rd Level Feature
You summon a living shield of sunlight. As a bonus action, gain resistance to all damage until the start of your next turn. At the start of that turn, the shield bursts in a flare, each enemy within 5 feet takes 1d6 radiant damage.

This burst increases by an additional 1d6 at levels 6, 11, and 16. You can use this feature a number of times equal to your proficiency bonus per short or long rest.
Blessings of the Sun
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Blessings of the Sun
6th Level Feature
Your radiance now mends as well as it burns. You gain resistance to radiant damage. Additionally, whenever an ally triggers your Sun’s Mark and deals that bonus radiant damage, they regain hit points equal to half the damage dealt.
Radiant Glare
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Radiant Glare
10th Level Feature
You learn to call down a pall of searing light. Once per long rest, you can cast Sickening Radiance (save DC = 8 + your proficiency bonus + your Constitution modifier) without expending a spell slot.
Solar Sovereignty
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Solar Sovereignty
14th Level Feature
Your mark blazes with divine might. Allies deal bonus radiant damage equal to your full proficiency bonus against a marked target. Additionally, when a Sun‐Marked creature drops to 0 hit points, you immediately heal hit points equal to your proficiency bonus.
Avatar of Daybreak
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Avatar of Daybreak
19th Level Feature
You become the living dawn. Whenever you deal radiant damage to a creature, that creature takes an additional 1d8 radiant damage.