Marksman Scout
From the shadows of dense forests to the ramparts of besieged fortresses, the Marksman Scout stands as a silent sentinel. With an unerring eye and nerves of steel, you deliver death from afar—long before the enemy knows they’ve been marked.
Masters of precision and battlefield control, Marksman Scouts use trick shots and supernatural focus to pin, scatter, or disable their foes. Each arrow carries purpose, every draw of the string a deadly promise.
Marksman Scout Features By Level
You excel at picking out hidden enemies and other threats. You also gain proficiency Perception and Survival.
If you haven't moved during your turn, you gain a +2 bonus on your attack rolls, and your attacks ignore half and three-quarters cover. But, your speed becomes 0 until the end of your turn.
- Bursting Arrow: Deals an extra 1d6 force damage to the target and all creatures within 10 ft of it.
- Enchanted Arrow: The target takes an extra 1d6 psychic damage and must succeed on a Wisdom saving throw or be charmed by an ally within 30 feet until the start of your next turn.
- Enfeebling Arrow: Deals an extra 1d6 necrotic damage and forces a Constitution save. On failure, the target deals half damage with attacks until your next turn.
- Piercing Arrow: Fires an ethereal arrow in a 30 ft line, ignoring cover. Each creature in the line must make a Dexterity saving throw or take normal damage + 1d6 piercing damage, half on success.
This special volley ignores cover and does not require additional ammunition. You can use this feature a number of times equal to your proficiency bonus per long rest.