Marksman Ranger
From the shadows of dense forests to the ramparts of besieged fortresses, the Marksman Ranger stands as a silent sentinel. With an unerring eye and nerves of steel, you deliver death from afar—long before the enemy knows they’ve been marked.
Masters of precision and battlefield control, Marksman Rangers use trick shots and supernatural focus to pin, scatter, or disable their foes. Each arrow carries purpose, every draw of the string a deadly promise.
Marksman Ranger Features By Level
You can take the Search action as a bonus action, and if successful, you have advantage on your attack rolls against that target until the start of your next turn.
In addition, you have advantage on prone targets instead of disadvantage when using a bow.
- Bursting Arrow: Deals an extra 2d6 force damage to the target and all creatures within 10 ft of it.
- Enchanted Arrow: The target takes an extra 2d6 psychic damage and must succeed on a Wisdom saving throw or be charmed by an ally within 30 feet until the start of your next turn.
- Enfeebling Arrow: Deals an extra 2d6 necrotic damage and forces a Constitution save. On failure, the target deals half damage with attacks until your next turn.
- Piercing Arrow: Fires an ethereal arrow in a 30 ft line, ignoring cover. Each creature in the line must make a Dexterity saving throw or take normal damage + 2d6 piercing damage, half on success.
This special volley ignores cover and does not require additional ammunition. You can use this feature a number of times equal to your proficiency bonus per long rest.