Dungeoneer Ranger
Dungeoneer Rangers are both skilled trackers and resourceful warriors, uniquely adept at blending a deep connection to the natural world with precise, agile combat techniques. They navigate wild and forgotten places, using their keen senses and knowledge of the land to survive and thrive.
With expertly wielded weapons, they control the battlefield with grace and efficiency, while their sharp instincts enable them to anticipate threats and uncover hidden paths. This combination of wilderness mastery and martial prowess makes them formidable hunters and invaluable guides in untamed realms.
Dungeoneer Ranger Features By Level
You can read and decipher all written languages, though you cannot speak or write those you do not already know. You also learn three additional languages of your choice.
When making Investigation or History checks, you may roll a 1d4 and add the result to the check.
Your whip’s range increases by 5 feet and count as ranged weapon attacks. When you hit a creature with your whip that is no more than one size larger than you, you can pull the creature up to 10 feet closer to you.
- Disarm: The target must succeed on a Strength saving throw or drop one item they are holding.
- Trip: The target must succeed on a Dexterity saving throw or fall prone.
- Entangle: The target must succeed on a Dexterity saving throw or be restrained until the end of their next turn.
- Whiplash: The target must succeed on a Constitution saving throw or be unable to take reactions until the end of your next turn.
In addition, You gain proficiency in Wisdom saving throws, bolstering your mental resilience against various threats.