Corruption Cleric
Corruption Clerics channel divine magic through dark and twisted means, drawing power from the corrupted aspects of the divine. They use this energy to weaken enemies and manipulate life force, offering a sinister approach to their abilities.
Corruption Clerics thrive on malevolent energy, inflicting debilitating curses and siphoning vitality from foes. If you seek a character that perverts sacred magic with malevolent intent, the Corruption Cleric is your ideal choice.
Corruption Cleric Features By Level
Additionally, As an action, make a melee spell attack against a creature. On a hit, the target takes 1d6 + your Charisma modifier necrotic damage and must succeed on a Constitution saving throw or be poisoned until the start of your next turn.
The damage die increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.
While charmed in this way, you can use your bonus action to command the creature to move up to its speed and make one weapon attack against a target of your choice within its reach. The attack uses the creature's own attack and damage modifiers.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.