- Advantage on Strength checks and Strength saving throws.
- Resistance to bludgeoning, piercing, and slashing damage.
- Bonus Damage. When you make a Strength-based melee weapon attack or unarmed strike, add your proficiency bonus to the damage roll.
- Spellcasting Restriction. You can’t cast spells or maintain concentration on them.
Additionally, you have advantage on Dexterity saving throws against effects you can see (such as traps and spells). To gain this benefit, you can’t be blinded, deafened, or incapacitated.
- Aquatic Adaptation: You gain a swim speed equal to your walking speed and can breathe underwater.
- Climbing Adaptation: You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Fleet Adaptation: Your movement speed increases by 10 feet, and opportunity attacks against you are made with disadvantage.